Rendering Artifact With Exponential Height Fog

UE - Graphics Features - Mar 9, 2017

In my case using MSAA with thick exponential height fog in the map will cause thin horizontal lines where the fog has no effect. The artifact only appears at certain view angles you may have to lo ...

UAT: help text for -RunTimeoutSeconds is misleading

UE - Foundation - Cpp Tools - Automation Tool - Mar 9, 2017

It's unclear what/who is waiting and what is supposed to happen when the timeout triggers. Also, this is only implemented on Android. ...

EditCondition specific does not prevent values from being changed.

Tools - Mar 9, 2017

1) Using the Meta specifier EditCondition will gray out the property box so that it cannot be clicked, but using tab from another property box will place the cursor inside the grayed out box. 2) V ...

UAT: -map is overloaded in BuildCookRun

UE - Foundation - Cpp Tools - Automation Tool - Mar 9, 2017

-map is consumed by both cook and run for different things, which is confusing and means the help information is misleading ...

Permanent FPS Drop After Using High Resolution Screenshot With Planar Reflections

UE - Graphics Features - Mar 9, 2017

After taking a high res screenshot with a planar reflection actor in the scene the engine will experience a permanent performance hit relative to the resolution of the screenshot. For example if you ...

BlueprintNativeEvents are not overridden correctly with multiple levels of inheritance

UE - Gameplay - Blueprint - Mar 9, 2017

When overriding a BlueprintNativeFunction in a child class, if the inheritance is multiple levels deep, the override does not work correctly. As shown in the reproduction steps, this the example to ...

FBlueprintCompileReinstancer::ReplaceInstancesOfClass_Inner() can fail to resolve reinstanced archetypes.

UE - Foundation - Cpp Tools - Hot Reload - Mar 8, 2017

From UDN. This is a hotreload bug - even though it uses FBlueprintCompileReinstancer. ...

Rotation popping when attaching the negatively scaled hand mesh of a motion controller the child of a box collision component (left hand)

UE - Platform - XR - Mar 7, 2017

The left hand in the VR template appears to pop as it rotates when assigning the mesh for the motion controller a parent that is a box collision component. This does not appear to affect the right h ...

Wrong transform of Destructibles that use Extended Structures

OLD - Anim - Mar 7, 2017

Wrong transform of Destructibles that use Extended Structures. Destructible must be contained within a BP and only occurs during Standalone Game. All other play modes, including packaged, work as ...

SSR Does Not Work On Mobile or Mobile Preview

UE - Platform - Mobile - Mar 7, 2017

In our Docs page SSR is listed as compatible with mobile here: https://docs.unrealengine.com/latest/INT/Platforms/Mobile/PostProcessEffects/ While testing this doesn't seem to be the case so either ...