The network profiler C# exectuable that shipped in 4.25 is not fully useable on either my development machine or my home machine, because part of the UI is cut off below the window no matter how I r ...
Gameplay Tag Query default properties don't automatically update in instances. ...
RVT texture sample params ignore groups and ignore existing groups. ...
We are not reading all the key flags and we do not import correctly start key and end key tangent. I create a shelve but this is not the complete fix, we must do this only if we do not have fbx ket ...
Nanite Meshes aren't visible when using Optimization Viewmodes. This also occurs in the Main Editor viewport as well if the Nanite Asset is dropped in the level and the Optimization Viewmode is set ...
The Volumetric Shader seems broken when used along the Niagara Mesh Renderer. Reported and tested in version 4.25.3(CL 13942748). Tested with same result in version 4.24.3(CL 11590370). ...
Map and set container value overrides will be lost in a cooked build for any Blueprint component that's dynamically instanced in a cooked build if the owning Actor class enables the optimized compon ...
This issue seems to stem from the incorrect constructor being called for TScriptInterface, so the correct Interface pointer does not get called. If you explicitly connect a reference to "Self" to ...
After updating to 4.25.1 from 4.25 Packaged Android game crashes constantly with objects added to the map 4.25 Packaged game did not crash (editor did a lot but glad thats fixed in 4.25.1) Empty map ...
If call SetLightingChannels in blueprint to set a static mesh's lighting channels at runtime, the mesh in the viewport seems can't update to the new lighting channel setting. A weird thing is, if ...