When using an Actor Sequence Component in an actor blueprint, the sequence will not play in Standalone. In the test, a cube was used and was increasing its scale using the sequence. When playing in ...
Sequencer keys applied to an Exponential Height Fog actor's Second Fog Data | Fog Density are applied to the fog actor's primary Fog Density instead. Second Fog Data was introduced in 4.22. This w ...
If the persistent level is open and a user attempts to open a sublevel that contains a navmesh, the editor will freeze and then crash. Frequency: 3/3 Crashreporter: N/A ...
Variables replaced with -1 after jumbling in details pane when one actor is selected and another blueprint compiled. De-selecting Actor_1 sets variables back to correct value when selected again. ...
If a return node is removed from an interface that has been implemented in a blueprint, compiling the blueprint will cause a crash. Crash Reporter: [Link Removed] Frequency: 2/2 ...
When setting a particle system to be active after deactivating the remaining particles still floating in the air from earlier will flicker. This is harder to reproduce when smooth frame rate is enab ...
When importing a mesh with material IDs from 3dsMax they will get assigned to different element numbers than intended. This worked 4.13.2 Binary CL 3172292 Is Broken in 4.14 Binary CL 3195953 ...
If either/both of the "Starter Content" or "Template and Feature Packs" checkbox's are not selected when installing/updating 4.12 from the Launcher, the engine .cpp files will not show up in Visual ...
After creating an editor asset of a custom DataAsset class, if changes are made to to the class and hot reloaded, the editor will crash on close if the editor asset is not saved after the hot reload ...
When spawning an actor with a media texture and then destroying the actor during runtime the game will crash several seconds later (30 - 75 seconds). Fatal error: [Link Removed] [Line: 118] A FRend ...