This is a crash related to copying depth-stencil render targets to the CPU. See linked UDN for more info. ...
Crash in MixedRealityInteropDebug.dll!WindowsMixedReality::MixedRealityInterop::BlockUntilNextFrame() check_hresult(WINRT_SHIM(Windows::Graphics::Holographic::IHolographicSpace2)->WaitForNextFrame ...
Creating a blueprint structure in the content browser causes the editor to lock up and become unresponsive. ...
Found on: //UE4/Dev-VR CL-2967563 Sometimes (3/5), when exiting -game -vr with the OSVR running, UE4 will crash. ...
In UE4.5, Opening a Content Examples project and opening the "NavMesh" level, selecting "SM_DemoCube" and moving it results in the editor crashing according to user. ...
Geometry cache section will crash in PostLoad when track is copied. See UDN for alternative repro steps and more info on attached repro project. ...
Vulkan Multibuffer Lock mechanism for ReadOnly does not appear to be implemented. Temporary workaround has been provided to licensee. ...
After a user creates a hole using the visibility tool on a landscape UE4 crashes. ...
Engine will crash when attempting to save soft object reference. "FArchive does not support FSoftObjectPtr serialization. Use FArchiveUObject instead." Also reproduced in Main CL #4247864 ...