Issue reported by user that they are experiencing consistent crashes in UE4Editor have building lighting. ...
The problem seems to be that the construction scripts doubled up all the BlueprintCreatedComponents, so there are now 2 scene components(actually the same one duplicated) and now 2 child actor compo ...
This is an uncommon Linux crash that has occurred for a few users in 4.17 and 4.18 (not yet released) ...
This is a common Linux crash in 4.16.2. ...
User project crashes when exiting from mobile preview. Frequency: 5/5 Crashreporter: [Link Removed] ...
This is a somewhat common Linux crash that has occurred since 4.16. The callstack shares some similarities to [Link Removed] ...
This looks like it can be fixed with an early-out when the passed array of indices is empty. Log:[2024.01.03-16.38.36:091][291]LogOutputDevice: Warning: Script Stack (1 frames) : /Game/BP_Crashy.B ...
When updating InstanceStaticMesh transform from C++ or BP, UpdateInstanceTransform then FStaticMeshInstanceBuffer::UpdateInstanceData gets called. Sometimes InstanceData->SetInstance in FStaticMeshI ...
A crash can occur in FMediaPlayerBase::TickPlayer in Shipping builds. This is because FMediaPlayerBase::NativePlayer is not a thread-safe shared pointer. The fix is to make it ESPMode::ThreadSafe. ...