[CrashReport] UE4Editor_SlateCore!FSlateElementBatcher::AddElements() [elementbatcher.cpp:52]

UE - Editor - UI Systems - Slate - Nov 21, 2017

This is an infrequent crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Based on affected project names, this may be a VR is ...

[CrashReport] UE4Editor_SlateCore!TArray<FHittestGrid::FCachedWidget,FDefaultAllocator>::Empty() [array.h:1530]

Tools - Nov 10, 2017

This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Nearly all affected project names reference that this occ ...

Divergent group barriers in Lumen

UE - Graphics Features - Lumen - Apr 23, 2025

Intel reported GPU crashes on their hardware caused by divergent group barriers in ScreenProbeConvertToIrradianceCS:[numthreads(THREADGROUP_SIZE, THREADGROUP_SIZE, 1)] void ScreenProbeConvertToIrra ...

[CrashReport] UE4Editor_CoreUObject!FLinkerPlaceholderObjectImpl::FindRawPlaceholderContainer() [linkerplaceholderbase.cpp:161]

UE - Gameplay - Blueprint - Sep 27, 2017

This is currently among the top 10 crashes coming out of the 4.17.2 hotfix, affecting a few unique users, and this specific callstack does not appear to have occurred in 4.17.1. This may be a regres ...

[CrashReport] UE4Editor_Landscape!ULandscapeInfo::RecreateLandscapeInfo() [landscape.cpp:2128]

UE - LD & Modeling - Terrain - Landscape - Sep 28, 2017

This is an early trending crash coming out of the 4.17.2 hotfix, with no record of occurring previously. The callstack is very similar to [Link Removed] (fixed in 4.17.2) and may be related. Users ...

[CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::Get() [weakobjectptr.cpp:81]

UE - LD & Modeling - Terrain - Landscape - Nov 2, 2017

This is a trending crash coming out of the 4.18 release. It may be a regression. Users have not provided any descriptions of their actions when the crash occurred. Source Context 66 if (!S ...

[CrashReport] UE4Editor_Sequencer!FSequencer::Tick() [sequencer.cpp:439]

UE - Anim - Sequencer - Aug 21, 2017

This is a common crash that has occurred since at least the 4.10 release, although there seems to be a gap where it may not have occurred through the 4.12-4.14 releases, but returned with 4.15. Use ...

Copy/pasting component results in broken duplicate component (named _GEN_VARIABLE)

UE - Gameplay - Components - Jul 28, 2017

REGRESSION: Yes. Does not occur in 4.16.3 Using Copy/Paste to duplicate a component will result in a broken duplicate component. This doesn't occur if the user uses Ctrl+W to duplicate. On compi ...

Packaging for IOS fails using SSH from a Windows Binary Build

UE - Platform - Mobile - Oct 23, 2019

Errors in the log: * Undefined symbols for architecture arm64: * "___isPlatformVersionAtLeast", referenced from: * FMetalResourceHeap::CreateBuffer(unsigned int, unsigned int, unsigned int, mtlpp ...

[CrashReport] UE4Editor_CoreUObject!UObjectBase::IsValidLowLevelFast() [uobjectbase.cpp:294]

UE - Gameplay - Blueprint - Aug 15, 2017

This is a trending crash coming out of the 4.17 release. Users have not provided useful descriptions of their actions when the crash occurred. User Descriptionschecking stuff on internet. what does ...