Add start and end-or-idle delegates for all cookmodes.

UE - Foundation - Data Pipeline - Cooker - Sep 23, 2022

Plugin authors have requested a start and end hook for cooking so their plugin can load a database used during cooking. ...

[AI] Navmesh does not generate correctly on a plane that has a slope of 45 degrees or more.

UE - AI - Navigation - Sep 23, 2022

Navmesh generation appears to have issues handling terrain and planes that are at 45 degree or steeper angles even if the agent max slope is set to allow for such movement. While the issue occurs at ...

Blend Space Graph node doesn't display fast path icon

UE - Anim - Runtime - Anim Blueprints - Sep 22, 2022

Because SGraphNodeBlendSpaceGraph inherits from SGraphNodeK2Composite rather than UAnimGraphNode_Base as with most anim nodes, we aren't able to make the check as to whether the node is fast-path co ...

Crash during package save due to the async text mesh build in Text3D

UE - Virtual Production - Sep 22, 2022

Saving a package in the editor while there is a queued text mesh build will cause a fatal error because the build will execute during the save, and creating objects while saving is not allowed. This ...

Nanite Meshes with WPO exhibit TSR smearing with Velocity Write during Depth Pass, regardless of Mobility

UE - Graphics Features - Sep 20, 2022

I set up a test project with different combinations of Nanite/Non Nanite, Movable/Static, and instance and component types, and the only case that seems to not smear at all are the non-nanite Movabl ...

WorldPosition in PostProcessMaterial returns inconsistent results in AfterTonemapping with TSR and TAA

UE - Rendering Architecture - Materials - Sep 20, 2022

This behavior appears to be a regression new to UE5, as I tested in 4.25 and the issue does not occur. Interestingly, the issue clears up if you switch to No, FXAA, or MSAA antialiasing methods. Th ...

Niagara Mesh Renderer causes GPU hang on IOS 13.4.1

UE - Platform - Mobile - Sep 20, 2022

Level instance in unloaded data layer stays loaded.

UE - World Creation - Worldbuilding Tools - Level Instances - Sep 19, 2022

Push based fast array with net.PushModelSkipUndirtiedFastArrays not replicating across multiple PIE sessions

UE - Networking - Sep 19, 2022

The conditions for this bug are fairly specific. The actor must be statically placed, with its only replicated property being the fast array, and net.PushModelSkipUndirtiedFastArrays must be enabled ...