Anamorphic Squeeze Factor causes a blocky Depth of Field issue on AMD Hardware

UE - Graphics Features - Jul 30, 2025

When using the Anamorphic Squeeze Factor on a camera on AMD RDNA3 and RDNA4 hardware, blocking artefacts may be seen depending on the extent of the blur. The peripheries of the viewport appear to be ...

Updating a meshes UCX collision in an FBX will not reimport with the updated collision if it's been removed

UE - Editor - Content Pipeline - Import and Export - Jan 14, 2015

DESCRIPTION: When making a mesh with custom collision with the naming convention of UCX and exporting the FBX for use in UE4 the collision will import and update if any changes are made and reimport ...

Crash in a packaged project when loading into a level after a nativized Anim BP grabs a PoseSnapshot using a FName

OLD - Anim - Oct 25, 2019

In packaged projects will crash when an animation blueprint that is nativized loads into a new level. The anim blueprint needs to use the PoseSnapshot node with a FName variable passed before loadin ...

Custom Profiles Don't Update Maps To Cook When One Is Deleted

Tools - Feb 10, 2020

If you delete a map while it is marked to be cooked in a custom profile, then run the custom profile the map won't be deleted from the profile .ulps. I wasn't able to launch using the new custom pr ...

Incorrect number of vertices displayed by ProfileGPU command in Cascade particles

UE - Niagara - Dec 9, 2021

This issue was reported by the licensee, but it's possible that the number of vertices in the particles is higher than it really is. ...

GAS: GameplayEffect with RemovalTagRequirements in networked play triggers FScopedActiveGameplayEffectLock ensure

UE - Gameplay - Gameplay Ability System - Nov 3, 2023

Reported by multiple users. When in a networked session a GameplayEffect is automatically removed due to:a tag being added that's not allowed, or (TargetTagRequirements.RemovalTagRequirements.MustHa ...

Slow Actor ContainsDataLayer / HasDataLayers

AActor ContainsDataLayer Is Slow: Navigation builds are heavily slowed down by TObjectPtr to TSoftObjectPtr conversions when checking if DataLayerAssets contain Users discovered a huge time los ...

UMG Retainer Box renders incorrect colors with Color Vision Deficiency enabled

UE - Editor - UI Systems - UMG - Aug 27, 2025

When using a Retainer Box in UMG with Color Vision Deficiency enabled, the content inside the Retainer Box is rendered with incorrect colors compared to the rest of the UI. This bug is present in UE ...

UMG Widget Hierarchy auto-expands on simple changes causing frustration and a slow work flow

UE - Editor - UI Systems - Oct 10, 2016

1. Create a hierarchy in UMG that has a couple layers deep of children such as vertical boxes that have multiple children that are vertical boxes, widget switchers .. 2. Collapse all children in th ...

[CrashReport] UE4Editor_Engine!FPhysScene::SyncComponentsToBodies_AssumesLocked() [physscene.cpp:1271]

UE - Simulation - Physics - Dec 1, 2017

This is a common crash in 4.18 and 4.18.1. The callstack shares similarities to [Link Removed], although that has been confirmed fixed in 4.18. Included in the same crashGroup are also a few Ensur ...