Issue was occurring with wildly varying repro steps, after speaking to Jurre and enabling gc.CollectGarbageEveryFrame 1 it was easy to conistenty reproduce this issue. note: I was getting this iss ...
When changing to the Blend Weight to a number greater than 2 the connections between nodes starter to blur in the anim graph. Connections become ever more distorted when zooming out of anim graph. ...
UObjectBaseUtility::GetInterfaceAddress() fails due to an incorrect serialized value of the 'bImplementedByK2' property within the non-nativized class's Interfaces array on save. See support thread ...
Shadows are exetremely rough and aliased if r.shadow.FilterMethod is set to 1. Working as expected in 4.21 CL# 4753647 Found in 4.22 CL# 5660361 and 4.23 CL# 5810496 ...
GPUScene primitive validation is currently busted and asserts. It looks like there are two problems: 1) NaN's in the entries can cause comparison issues, so a MemCmp would be better. 2) There's a ...
UGameUserSettings just uses the ini file system and GameUserSettings to save/load user settings. on tvOS these files are not truly persistent and we should support loading GameUserSettings from iClo ...
UE does not allow to have spacing for array in MetaSound PatchThis occurs in MetaSound Source as well Regression checked and occurs on //UE5/Release-5.1 @ CL 22805038 - P4V Repro Rate : 4/4 ...
In my example picture I have "Grass" set as the target attribute area but the debug cubes are appearing on the dirt and snow as well. This only happens when the landscape subsections are set to 2x ...
Comment bubbles above comment boxes no longer have an option to pin/unpin comment bubbles. This functionality allowed users to choose whether or not to show the comment bubble, which was useful for ...
Masked Materials have become more expensive in 4.13 and internal builds than in 4.12. Images attached for demonstration along with test map using the bush prop from starter content. Tested with ...