When you have a character in a level and if you setup the blueprint of the character as shown below, the rotation of the character will differ when played Standalone vs Selected Viewport. Photo of ...
The mouse cursor is not being locked to the viewport during PIE in versions 4.11 and up. This is inconsistent with the behavior that was seen in 4.10 because the mouse was locked to the viewport du ...
Updating project to 4.12 corrupts Additive AimOffset thumbnail, causing log spamLogAnimation:Warning: Setting an additive animation (Owen_AimOffset) on an AnimSingleNodeInstance is not allowed. This ...
Set mouse current cursor does not set until the user clicks in the window when using PIE. The user must click into the window before the mouse cursor will change. Note: This does not happen in sta ...
When a native component that wants initialisation is added to a Blueprint actor in the Blueprint editor, the initialisation state of this component will not be correctly preserved by RerunConstructi ...
Editor crashes when importing an .abc file as a skeletal mesh and the assets materials already exist inside the project. -Materials need exist inside project before import -If the .abc file is imp ...
Child rotation appears to change when parent is negatively scaled and the map is saved using "Save Current" button. If this is then followed up by re-opening the map, the user's asset will experienc ...
Sprites which are layerd on top of one another in a tight pack and have a material set to TranslucentUnlitSprite Material will disappear while moving the camera above and below the editor's 0 grid. ...
issuesFBSPOps::csgAddOperation returns null if BuilderBrush has no valid polys.The creating level on content browser never calls "UEditorEngine::InitBuilderBrush(NewWorld);". But "New level" button o ...
Adding values in the details panel to a new Capsule Collision Component will not affect the Capsule in the CharacterBlueprint Viewport. *This only effects a new Capsule Collision added to a charact ...