Destroying an AI Controller does not seem to remove it from the world. The controller will still remain in the World Outliner even after Destroy is called. Attempting to get the AI Controller after ...
Focus not updating correctly when using the setting Smooth Focus Changes. ...
The licensee is receiving an ambiguous search warning after recompiling the blueprint of an object involved in a level sequence that is contained in a hidden sublevel (which is then loaded and made ...
When using MS-IME as Japanese input method, scrolling out the text field out side the view causes bIsComposing to be set false - this state causes instability of the editor. Crash happened with Win ...
Several unnecessary files seem to have found their way into the Perforce depot and need to be cleaned up. Affected files:Engine/Documentation/Source/Engine/Matinee/HowTo/MHT_3/Images/MHT#_Drag_In_C ...
REGRESSION: No, this also occurs in 4.15. In the montage editor, the gree montage section bars render behind the black lines of the timeline, making them hard to see. ...
REGRESSION: Yes. Issue occurs in 4.15, but does not occur in 4.14.3 When the user deletes a curve from a pose asset, the mesh will revert to default pose, even if it was showing a pose. The Pose' ...
A crash is occurring in a packaged project that is using blueprint nativization when an interface function is called. This crash does not appear to be producing a callstack in the Crash Reporter w ...
IsLocalPlayerTalking() appears to be returning false indefinitely, regardless if the local player is actually talking or not. ...
GetCurrentPlayers() is returning 0 each time it is called, regardless of how many players are connected to the server. ...