When creating a static mesh from a Procedural Mesh Component that has been used by a Create Mesh Section node, the editor crashes. The editor doesn't crash when selecting the Create Static Mesh butt ...
When adding a niagara system that reproduces a skeletal mesh and a skeletal mesh as components to a blueprint, the niagara system immediately updates its skeletal mesh to the most recently updated s ...
Context The LevelStreamingPersistence plugin can be used to remember and restore properties on actors and components that are part of a streamed level. Blueprint variables can be marked as instan ...
When loading soft object paths directly, it applies any important CoreRedirects by calling the function FixupCoreRedirects if the initial load attempt fails. In the repro steps, this will apply this ...
Consider a Niagara Function or Module Script containing a Static Switch node. If the "Expose as Pin" option is enabled for its selector variable, an input pin with type "static bool" appears. In one ...
When an actor is moved on the level editor viewport, it is reconstructed along with its components, which at first makes their properties reset to their default state. Thankfully, this does not happ ...
Repro Rate 3/3Note: Step 3 in the steps to reproduce can take 2+ hours. When trying to do a quicklaunch for Windows platform in step 11 of https://testrail.it.epicgames.com/index.php?/tests/view/1 ...
To speed up our process of creating control rig assets we are working on a Python script to automate this process. We have an issue when we try to attach a static mesh component to a socket of a ske ...
When creating a level script actor class and adding logic in the new level script actor class the logic is not automatically executed in child levels. In order to get it to execute someone has to go ...
Version 4.21:The script result in popping the Alembic Import windows instead of a silent importThe provided options are ignored by the importer. Version 4.22: Results in the provided callstack wi ...