Components that have event's cooked up to their On Component Activated Event do not fire if the component is set to AutoActivated. This does work if the Activation event is triggered by other means ...
Character mesh does not stay with its skeleton when exporting a sequence to maya ...
Widget interaction component appears to stop working after entering a physics volume. A Physics Volume appears to deactivate the Widget interaction component ...
In Persona, if the user has the viewport focused, they cannot use the shortcut to play or pause animations. ...
When using a partial path, the AI Character is still taking the acceptance radius into account. ...
Apex Cloth assets disappear if you set the Custom Time Dilation to 0.0. You can workaround the issue by setting the Custom Time Dilation to 1.0, and then use the 'Force Cloth Next Update Teleport a ...
4.12 version of the crash: [Link Removed] Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 833] Array index out of bounds: 1 from an array of size 0 Sourc ...
When looking at a large flat surfaces at very sharp angles dark banding will occur at the horizon. This also occurs in 4.14 CL 3091931 Note : I've attached a 4.12.5 version of the project (SSR412) ...
Packaged project crashes when playing sound from blueprint library with enum input after nativizing blueprints. Frequency: 5/5 Notes If nativize blueprints is turned off, the packaged project wor ...
CalculateLodCount tries to bound the output LOD count as at least one (count >= 1), but actually bounds it as no more than 1 (count <= 1). Just need to change a FMath::Min to FMath::Max. ...