Frame Times in section structs are not converted with changing the sequence's tick interval.

UE - Anim - Sequencer - Jul 23, 2021

When changing the tick interval of the sequence, frame values stored on structs are not converted.  ...

Activating the Cube Grid tool while a Level Sequencer is open results in a crash

UE - Graphics Tools - Modeling Tools - Mesh Editing - May 20, 2022

Activating the Cube Grid tool while a Level Sequencer is open results in a crash. ...

Fade track applies fade to all players, regardless of whether or not they are playing the sequence

UE - Anim - Sequencer - Oct 28, 2016

The fade track currently iterates over all UWorlds and adjusts the fade on the first player controller of each world. This means that the fade will be set for all players in a networked game, even t ...

Deadlock running anim modifiers that affect bone tracks on multiple sequences

UE - Anim - Runtime - Mar 11, 2025

Running anim modifiers that affect bone tracks can deadlock the editor when applied to multiple anim sequences. ...

[CrashReport] UE4Editor_Sequencer!FSequencer::Tick() [sequencer.cpp:439]

UE - Anim - Sequencer - Aug 21, 2017

This is a common crash that has occurred since at least the 4.10 release, although there seems to be a gap where it may not have occurred through the 4.12-4.14 releases, but returned with 4.15. Use ...

[Sequencer][Audio] - Soloing a nested audio track mutes all tracks

UE - Audio - Sequencer - Jan 20, 2022

When soloing an audio track in sequencer, all the tracks are muted and nothing in soloed. Attached video shows Mute working correctly followed by Solo not working[Link Removed] Cannot reproduce i ...

Ensure playing a sequence that has an event trigger that calls SetPlaybackPosition

UE - Anim - Sequencer - Jan 12, 2021

https://answers.unrealengine.com/questions/1003504/loadsequence-and-where-is-setplaybackposition.html ...

To activate cascade particle first time on sequencer is not work in a specific way.

UE - Anim - Sequencer - Jan 6, 2020

The bIsActive flag on ParticleComponent is stored in a sequencer asset. If it's true, PartilceSystemComponent::ActivateSystem is skipped at FParticleTrackExecutionToken::Execute. In workaround, Set ...

Sequencer: Changing a data layer track to KeepState hits ensure(Aggregate) in animated state storage

UE - Anim - Sequencer - Jun 16, 2023

Ensure condition fires as described in reproduction steps when using a Data Layer track in Sequencer with 'Keep State'. ...

Blueprint editor can crash on removing one of a Sequence node's exec pins

UE - Gameplay - Blueprint Editor - Dec 22, 2023

User reported that upon removing a pin from a Sequence node the editor crashed. This only happened once, so may be a multithreading race condition or there may be additional unknown factors. The cra ...