Actor in Map in Struct Causes Crash When Changed

UE - Gameplay - Blueprint - Mar 8, 2018

User submitted bug. Editor will crash after changing key or value in Map. ...

Make/break settings struct doesn't work with edit-condition bools

UE - Gameplay - Blueprint - Apr 28, 2017

Make/Break settings in structs always returning true with booleans. ...

Vector2D struct does not save default values in macro inputs

UE - Gameplay - Blueprint - Sep 1, 2016

Vector2D struct does not save default values as a macro input Regression (no) issue (does) occur in 4.11.2 ...

TMap does not rehash when the property change if the key is struct

UE - Editor - Verse Class Editor - Feb 17, 2023

If TMap's Key is a unique Struct, TMap's rehash will not run even if elements are added or changed in DetailPanel such as DataAsset. So TMaps's Find etc. will fail This issue is very similar to ...

Default value for struct cannot be set to same value as parent in child blueprint

UE - Gameplay - Blueprint - Jan 29, 2015

Child blueprint cannot set value of inherited struct variable to same value as parent. ...

A hashable struct key for a TMap cannot be seen or modified in Blueprints

Tools - Feb 28, 2017

TMaps that use hashable structs as the key cannot have the key set for an element that is added to the TMap in a Blueprint. A default value is set, but it cannot be seen or modified. ...

Changing value of a struct variable collapses the details panel

UE - Gameplay - Blueprint - Mar 28, 2016

While working with a struct. If the user changes the value of a variable the info panel auto-collapses. The user than has to re-expand the info-panel and work their way back to the place they left o ...

VCamMultiUser is missing VCAMCORE_API on structs

zComponent - Archive - Mar 17, 2023

Salesforce link [Link Removed] ...

Moving slider on Linear Color variable in struct closes color picker

UE - Gameplay - Blueprint - Apr 26, 2016

Moving slider on Linear Color variable in struct closes color picker. ...

Frame Times in section structs are not converted with changing the sequence's tick interval.

zComponent - Archive - Jul 23, 2021

When changing the tick interval of the sequence, frame values stored on structs are not converted.  ...