This appears to be tied to the integer time conversion. Converting in MovieSceneToolHelpers::CopyKeyDataToMoveAxis does not account for frame rate when converting tangents. I tested multiplying the ...
In non-editor builds UAnimInstance::GetInstanceTransitionTimeElapsed always returns 0.0f. This is caused within FAnimNode_StateMachine::Update_AnyThread due to: #if WITH_EDITORONLY_DATA NewTra ...
When using a combination of Scale box, Invalidation box, and split anchors it can cause the child widget(S) of the invalidation box to jitter/shake. ...
Camera shake oscillations with blend out time do not play their full duration in sequencer. ...
When using a constraint to disable collision between the constrained bodies, collisions are not ignored if the constraint is part of a streamed in sub level that does not block on load. This also oc ...
When MovieSceneObjectPropertyTrack is added from BP or Python, PropertyClass of UMovieSceneObjectPropertyTrack becomes null, so it crashes with the following processing of SPropertyMenuAssetPicker : ...
This issue only occurs on iOS and does not reproduce on Windows or Android. I have seen that the SceneDepth value of the DepthFade node may not be compared correctly. ...
Creating a montage from a default frame rate and rate scale sequence reports 1 less frame than the sequence. The difference is a result of UAnimSequence overriding UAnimSequenceBase::GetNumberOfFram ...
Importing custom pre-triangulated UCX collision data, can modify the topology of the mesh producing an inaccurate collision shape. ...
This issue is reproduced on mobile devices. According to the information from the licensee, it occurs with the following settings.[Link Removed] When executed, the following warning is displayed."L ...