When editing an IK retargeter, a static offset's value will get reverted to zero when UE is restarted. Tested in the following: //UE5-Release-5.3-CL-27405482 //UE5/Release-5.2-CL-26001984 ...
Engine built with Clang throws an exception when calling RtlVirtualUnwind with a different thread ID. Engines built with Microsoft compilers do not occur this problem. For example, if starting PI ...
Saving a Slate Vector Art asset causes a crash. ...
The GetOverlappingComponents node isn't working correctly on mobile devices. It seems like it may only not be registering components that are spawned at runtime, as it does change the number of over ...
Media Players and their associated textures do not render in standalone game or in a packaged project. Found on: //UE4/Release-4.11 CL-2897738 Checked 4.9.2 Binary from launcher, issue occurs ther ...
Starting position for the HMD locomotion map in the VR template is very close to the ground, it's also lower than the companion map for Motion Controller movement. May be due to pawn differences? F ...
When rotating a camera about an actor the motion blur starts to create blocky/pixelated artifacts around the character in a halo. This can be further exaggerated by moving the actor while rotating t ...
If a reference to the animBP is set in the construction script of an actor, simulating will show two separate instances of the animBP instead of one. Setting this on Event Begin Play does not produc ...
While going through [Link Removed] I found it difficult to click on the different actors in QA_Promotion during step 4. It always selected the ground or the skybox unless the camera was really clos ...
Using the Reset To Default option for any of the transform values as well as the Paste command for the Scale values on an actor can still change the values when an actor's "Lock Actor Movement" sett ...