If a user creates a specific Blueprint hierarchy with a Blueprint struct, it can cause a issue when the Blueprint struct is being cooked. User description of Blueprint(s) and Blueprint Struct relat ...
A Crash can occur when setting a skeletal mesh's animation instance to None when it has Update Rate Optimizations enabled. An unverified proposed fix for this is to remove the nullptr check when ...
Server will crash in FOnlineSessionSteam::AppendSessionToPacket due to the OwningUserId being null. ...
This is a semi-common Linux crash coming out of 4.17.1. It is spread among a few different similar callstack affecting a handful of users. [Link Removed] [Link Removed] [Link Removed] [Link Removed ...
Crash in MobilePacthingLibrary.cpp in the function static void OnInstallComplete FText ErrorText = MobilePendingContent->Installer->GetErrorText(); It looks like MobilePendingConte ...
UDN customer reported that using automated groom import through Blueprint was crashing. This can probably be reproduced with a Python script using an asset import task with the automated flag set to ...
When force deleting a dataflow graph with the dataflow graph editor open it will crash the engine. This issue is occurring in Binary //UE5/Release-5.3 @ CL 26560699 This issue is occurring in Binar ...
This crash has been experienced internally, and by others in the community while testing the 4.12 Preview. ...
This is a new Mac callstack that just appeared after the 4.17.2 hotfix. The callstack shares similarities to older Windows crashes and may be related:https://jira.it.epicgames.net/browse/UE-42135ht ...
A User is Spawning an actor, taking the skeletal mesh from it and is attaching a camera from another actor to a socket that is owned by the spawned mesh. This only happens if the camera that is move ...