The phaser module that is part of the new Audio Engine causes audio from a Sound Cue to mute after playing for one second. The user states that the issue comes from the Phaser.cpp file producing a N ...
This is a trending crash in the 4.17 Preview. Unfortunately users have not provided any additional information. There is no record of this crash occurring in 4.16.2, so it is possibly a regression. ...
Physics Substepping doesn't have the same effect from 4.15 to 4.16. In 4.16+ the ponytail in the provided project will have a jitter effect even with substepping enabled. This is a regression: Work ...
I've noticed the issue occurring in both 4.20.3 (CL 4369336) and 4.21.0 (CL 4541578). The user on AnswerHub has also noticed the issue in 4.20.2 (CL unknown) and claims the issue did not occur in 4. ...
[Link Removed] From UDN, the steps for their repro case: Normal case: Frame N : AddMappingContext → bShouldBeIgnored=true → FlushPressedKeys → bDown=false Frame N+1: OS IE_Repeat arrives → ...
Attempting to compile a VehicleGame project will fail if it was created with a name other than "VehicleGame". ...
When attempting to play random sounds using the 'Random' node within the audio editor, the 'Randomize Without Replacement' does not function as explained via the tooltip. The options says that if y ...
If the file path with the asset contains a project name, the cooking file pathlength is incorrectly increased. The following code in ContentBrowserUtils :: GetPackageLengthForCooking causes this is ...
Repro Rate 3/3Note: Step 3 in the steps to reproduce can take 2+ hours. When trying to do a quicklaunch for Windows platform in step 11 of https://testrail.it.epicgames.com/index.php?/tests/view/1 ...
After importing a mesh without any materials assigned, if you add a material slot and save the material. Reimporting this mesh will cause a crash. The only way to avoid this crash is to import a me ...