Regression in Gaussian and Circle DOF

UE - Graphics Features - Mar 15, 2017

Don't believe there's a regression here, but would be good to verify everything is working as intended still after the scene-alpha refactors, no accidental swapped inputs or incorrect sampling. AA d ...

Niagara GPU Mesh Particles Not Working In Packaged Project

UE - Niagara - Aug 22, 2018

GPU Mesh emitters will not show up in a packaged project. Found in 4.20 CL# 4302132 and 4.21 CL# 4307852 ...

Find and replace reference feature(experimental) crashes after indexing dialog

UE - Gameplay - Blueprint Editor - Jan 30, 2019

FindInBlueprints->CacheAllBlueprints(FSimpleDelegate::CreateSP(this, &SReplaceNodeReferences::OnSubmitSearchQuery, true), EFiBVersion::FIB_VER_VARIABLE_REFERENCE);  This leads to crash. Users can b ...

Procecdural Mesh Components without a material assigned crashes on conversion to Static Mesh

UE - Graphics Features - Aug 6, 2019

This bug doesn't occur in 4.21. The issue is at line 157 in ProceduralMeshComponentDetails.cpp . When the procedural mesh has a material the crash doesn't occur. File location: Runtime/ProceduralMe ...

Visibility animations don't propagate to children

UE - Editor - Content Pipeline - Datasmith - Importer - Oct 16, 2019

ProRes and Avid DNx do not use tokens in their file names when rendering from Sequencer

UE - Anim - Sequencer - Feb 12, 2020

The plugin media formats do not account for tokens in the filename. ...

Two animation assets are created when Pawn is recorded in TakeRecorder.

UE - Anim - Sequencer - Jul 21, 2021

If you specify a Level Sequence of "TakeRecorder_Skeletal" in step 3, there will be only one animation created. The licensee wants this to be the same behavior. ...

Panorama plugin for Movie Render Queue renders black images

UE - Anim - Sequencer - MRQ - Dec 15, 2022

Regression: Tested in UE5/Release-5.0, and the issue does not occur, so regression is yes This issue also occurs when you set "Enable alpha channel support in post processing (experimental)" to "Al ...

Rendering with a singe frame custom frame range in the MRQ with temporal sampling renders 2 frames instead

UE - Anim - Sequencer - MRQ - Jan 27, 2023

Temporal samples cause more than one frame to be rendered with a custom range of 1 frame ...