Mouse dragging cursor accelerates significantly on Mac

Tools - Jan 18, 2017

This also occurs in 4.14.3 This does not occur on Windows. Could not get this issue to reproduce while recording the screen with quicktime player, but if you experience it in person it really feel ...

Unexpected behavior occurs when the default elements of a TMap in an Actor Component are modified in an instance of a Blueprint containing that Actor Component

UE - Gameplay - Blueprint - Jan 17, 2017

Adding an Actor Component that contains a TMap property to a Blueprint results in unexpected behavior when default elements of the TMap are modified in an instance of the Blueprint in the level:Addi ...

Blender FBX imports with wrong frame count with "Use Default Sample Rate" disabled

Tools - Jan 17, 2017

Blender FBX imports with wrong frame count with "Use Default Sample Rate" disabled. Note: This animation has a key on every frame. I have checked and the fbx keys are set at 30fps intervals (conf ...

Broken references after renaming template default folders

Tools - Jan 17, 2017

When a template project's default folders are renamed (such as Geometry in the First Person Template), the original folder name is still shown in the content browser. Relaunching the project will s ...

The import option for Remove Degenerates will disable material collision checkbox

UE - Editor - Content Pipeline - Import and Export - Jan 17, 2017

When you disable the import option for Remove Degenerates the checkbox under the materials for "Enable Collision" will be disabled. This only matters if per-poly collision is being used for the mesh ...

Running ShowDebug console command during countdown in VehicleGame disables input

UE - Gameplay - Input - Jan 16, 2017

REGRESSION No, occurs in 4.14.3 In VehicleGame, if the user runs a "showdebug" command (such as "showdebug animation" or *showdebug rawinput") while the starting countdown is going on, all input wi ...

Hierarchical Instance Static Mesh's array does not reorder itself correctly

UE - Graphics Features - Jan 16, 2017

When an instance is removed from a Hierarchical Instanced Static Mesh's array, if there are indices that are further along in the array that fill that index, the last index in the array is used to d ...

Separate Fill Alpha does not work on font outlines when outline size is set to 1

UE - Editor - UI Systems - Slate - Jan 16, 2017

Font outlines render underneath the text, meaning that partially transparent text will allow the outline color to show through. This can be avoided by enabling Separate Fill Alpha. However, that opt ...

EQS Context Provide Single Actor Not Saving Updates

UE - AI - Jan 16, 2017

Making a change to the Provide Single Actor function in an EQS Context blueprint does not seem to be saving properly. The EQS Testing Pawn will fail to display any test data if you change the bluepr ...

Crash in FMaterialEditor::NotifyPostChange

Tools - Jan 16, 2017

User has identified a potential crash, needs investigation: https://udn.unrealengine.com/questions/330701/crash-in-fmaterialeditornotifypostchange.html ...