Swapping the Child Actor Class of a ChildActorComponent back to a previously selected BP leads to an Editor crash from illegal Renaming

UE - Framework - Components - Sep 11, 2024

A fatal error occurs if we change a Child Actor Class from one BP (ex. "BP_A") to a different BP ( ex. "BP_B") and later change it back to the first BP (ex. "BP_A") without compiling the BP between ...

naming box collision in player character renames overlap begin event in actor calling player character

UE - Gameplay - Blueprint - Jan 28, 2016

naming box collision in player character renames overlap begin event in actor calling player character ...

Same-named variables of other classes listed as references in blueprint

UE - Gameplay - Blueprint - Aug 14, 2015

If a variable in a blueprint is the same name as a referenced variable from another blueprint, using "find references" on the local variable will return references to both the local and the external ...

Plugin OculusAudio module could not be found when packaged through UFE in binary

UE - Foundation - Cpp Tools - Plugin System - Jun 3, 2015

This issue also occurs This is the same error as in [Link Removed]. Discovered by a user on AnswerHub, I was able to reproduce this error in today's 4.8 branch, CL 2575437 Attached to his thread ...

'Is Case Sensitive' option on the Switch on String node doesn't toggle correctly

UE - Gameplay - Apr 22, 2015

'Is Case Sensitive' option on the Switch on String node doesn't toggle correctly. User Description: The "Is Case Sensitive" option when you use a switch on string function in blueprint doesn't wor ...

Imported heightmaps with 2x2 sections crash editor

UE - LD & Modeling - Terrain - Landscape - Jul 18, 2016

Importing a heightmap with 2x2 segments seems to cause the editor to crash in 3 different instances: 1. Importing the same 2x2 segment landscape a second time after deleting the first instance 2. ...

Child Actor Component Not Destroyed When Parent BP Is Replaced in Scene

UE - Gameplay - Blueprint - Oct 16, 2015

Having an actor in the level with a child actor component, replacing it with another copy of itself, and deleting the copy results in a Child Actor remaining in the world outliner, which cannot be d ...

Editor gets stuck "Updating file(s) source control status" when importing multiple FBX files with Git source control

If a user attempts to import multiple FBX files into a project that is set up with Git source control, the message "Updating file(s) source control status..." will appear and stay on the surface ind ...

Retargeting Root Motion not working in UE4.10

OLD - Anim - Nov 24, 2015

Retargeting root motion results in the target animation appearing to "slide" on the ground or "hover" as if hanging from the pelvic bone. This has been reported to be fine in 4.9 but multiple users ...

[CrashReport] UE4Editor_PropertyEditor!SPropertyEditorAsset::GetObjectPropertyClass() [spropertyeditorasset.cpp:966]

Tools - Nov 23, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: Class != NULL [Link Removed] [Line: 965] Source Context: 95 ...