REGRESSION Yes, does not occur in 4.16. Crash occurs when the user splits a vector pin on an anim node and then tries to promote one of the float nodes to variable. I could not reproduce this issu ...
A change was made to AActor.GetComponents which appends the results instead of resetting the output array. This seems to only impact 2 places in the code, and has a big side effect in the texture st ...
When a details value is changed, the yellow 'Revert to Defaults' arrow next to the changed value will vanish if the changed setting is scrolled off screen. This also prevents the arrow from reappea ...
There is an issue where the undo does not affect movement made by piloting an object in a level. This issue does not appear to be a regression. Versions Tested: This issue occurs in all versions te ...
Changes made to the Preview Scene Settings in the Material Editor are not saved. The preview scene will default to grey background instead of EpicQuadPanorama_CC+EV1 because "Show Environment" is al ...
When using PerInstanceRandom in the foliage material, the foliage in the editor preview has incorrect "broken" color. In the game preview, color shows up correctly. Reproduced in 4.19.0 CL 3944462 ...
When a preview mesh is set inside the skeleton(see attached screenshot) and saved and an animation retargeted to that skeleton, the preview mesh you changed it to is not displayed on the animation. ...
This issue is regression. It don't occur with 4.18.3. Sequencer behavior differs between PIE and package build. As shown by the attached .png, in PIE one character moves, but in package build it ap ...
Using a TimeStretchCurve in an Animation Montage doesn't cause it to slow down or speed up when keys are added to the curve. Link to API: [Link Removed] This was reported and tested in 4.20.3 (CL ...
Using Tab/Shift+Tab to navigates between all buttons on the player screen instead of the buttons that are constrained within an overlay Tested in 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.2 ...