When trying to recreate an issue that resulted in [Link Removed] Closed , I came across this call stack. Regression testi ...
Regression: Tested in UE5/Release-5.0 at CL 20979098, this issue occurs there as well so this is not a regression. This issue occurs with any bone and setting any amount of Keyframes on any frame. ...
The issue was reproduced when building a minimap for an open world level with no Actors with "Is Spatially Loaded" enabled. Placing additional Actors with "Is Spatially Loaded" enabled in the level ...
3/3 Set Regression to no as this issue is still occurring within //UE5/Main-Release-5.3 @ CL 28051148 Halo testing was performed on other cards within the Dataprep library to see if this issue was ...
Execution reroute nodes become wildcard reroute nodes when creating a second reroute node off the same execution pin. Note: this does not appear to affect their functionality as execution reroute no ...
REGRESSION: YesWORKING: 3039270 (4.12.5)BROKEN: 3087200 After Generating Proxy Meshes, the meshes in the LOD Actor will still change LODs when it is visible in the level. ...
If an ActorComponent contains a UObject property of a type that is DefaultToInstanced, any time a Blueprint of a class containing that ActorComponent is compiled the UObject value is reset to None. ...
With foliage selected, half pressing the trigger will paint foliage in the level. A full trigger press will not paint foliage. This is a bug occurring in 4.14 but not in 4.13. ...
Streaming levels loses static meshes coordinates and mesh references when a Blueprint within the sub-levels are changed and they aren't toggled visible in the Persistent Level when it is being built ...