If Skel Mesh Material Element order changes, Clothing assignments stay in the same order. I don't know if there's a way for the editor to interpret the material assignments on import, but this can ...
This is the copy buffer (it contains multiline strings): ((SectionName_10_AD815C6B40E1AA91C8FB72B006CB648A="TeamScreen_Overview",TipHeader_8_0A891281438C7AD03199038A729ACC18="Heroes",TipBody_9_C20B ...
While working in cascade (also in editor) with particles or stronger emissive values, glowing lights will appear at the edge of the screen. Note With bugs like this they seem to be tied to Radeon C ...
Timespan properties created in C++ but set in blueprints are not returning the correct values. ...
Negative scaled static mesh components in a blueprint will invert their faces when converted to a static mesh. Note that this does not happen in the following situations: If the BP is scaled negat ...
Duplicating an actor with a Hierarchical Instanced Static Mesh component that has an instance will duplicate the instance as well, but this instance is not rendered. Please note, this was discovere ...
When the resolution is set to a height that is higher than the monitor's current resolution in Windowed mode without Constrain to Aspect Ratio enabled in the Camera, the aspect ratio becomes squishe ...
Blueprint Function Library functions have a world context pin by default which makes it impossible to call them from blueprints who's parent class does not provide a GetWorld implementation. It seem ...
Any undocked windows that have their tab hidden cannot be unhidden and the window cannot be moved. This is problematic because one this is done even if you close the window and reopen it via the Win ...