Visual delay when using Seek in media player blueprint

zComponent - Archive - Nov 29, 2022

Reproduced about 6 times from 9 attempts. Regression TBD. ...

World Initialization is performed on Transition World if the client's process is halted at a certain point

UE - Networking - Apr 12, 2016

A user reported an issue where, if a client hitches during world transition, the client will continue referring to the transition world instead of the newly created one. This will result in the clie ...

Mesh painting on staticmesh doesn't always apply Colors to All LODs

UE - Editor - Open File Formats - Asset Migration - Apr 18, 2022

See the video [Link Removed] ...

Sequence with Override Instance Data enabled and a SubShot will accumulate the TransformOrigin Location wrongly and overshoot the expected end position

zComponent - Archive - Mar 28, 2025

A Sequence with Override Instance Data enabled and a SubShot will accumulate the TransformOrigin Location wrongly and overshoot the expected end position. The licensee has encountered a particular s ...

Ensure triggered upon improper math expression

UE - Gameplay - Blueprint - Aug 4, 2016

An ensure is triggered upon entering an improper math expression. ...

GameThread + AsyncLoadingThread deadlock - StaticLoadObject vs. StaticAllocateObject

UE - Core - Systems - Feb 14, 2023

User reported encountering a deadlock between GameThread and AsyncLoadingThread and provided two callstacks.User quote I've been running into a deadlock intermittently with a custom blueprint conso ...

Creating a new C++ Synth Component results in a failed compile linker error.

UE - Audio - Dec 19, 2019

Upon creating a new Synth Component C++ Class in Unreal 4.24, the compiler will fail to compile with a Linker error. ...

Crash in NaniteStreamManager when Nanite data fails to decode corrupt data from DDC

UE - Rendering - Features - Nanite - Sep 11, 2024

If Nanite data becomes corrupt in the DDC, the Editor may crash in FStreamingManager::InstallReadyPages() when the Pending.State is FPendingPage::EState::DDC_Ready but the resulting SrcPtr is null b ...

GeometryCollectionPhysicsProxy::FieldParameterUpdateCallback() not removing invalid Commands, leading to performance issues

UE - Runtime - Deformable - Aug 30, 2025

GeometryCollectionPhysicsProxy::FieldParameterUpdateCallback() not removing invalid Commands, leading to performance issues. The licensee has provided their analysis: We seem to have stumbled acro ...

Crash when creating a level sequence player after a level begins its tear-down

UE - Anim - Sequencer - May 6, 2020

It's possible to create a level sequence player in a level that's being torn down. Event end play is one example, but the original report comes from a situations that's harder to avoid. Creating a l ...