Reset to default arrow showing up for Bool Variables for black board keys even if value is the default. The Reset to Default arrow is always present ...
The Remove all widgets node also removed custom cursors. If a user sets a custom cursor up in the project settings, this will be removed along with all other widgets in the view port. It feels that ...
A licensee reported some of their particles disappear when setting the actor's custom time dilation 0. This seems to happen when a particle is using PSA_Velocity as Screen Alignment. This repros in ...
Set Resolution Scale Value to 100 returns inf (infinate) value. The resolution returns an incredibly high number (ex: 9,223,372,036,854,775,808) or "inf" ...
Client Animation is not updated on Server with "Replicate Movement" disabled See Additional Info URL because the user appears to have done some debugging on this. ...
Web browser widget appears to fun at ~24 FPS. The FPS for the editors browser widget is much lower than what is seen on other browsers. ...
When using Lighting Scenarios and placing a skylight in the lighting scenario levels when you build lighting there will be a map check warning that "Multiple sky lights are active, only one can be e ...
Gameplay Debugger is assigned to apostrophe by default. (Project Settings>Gameplay Debugger) While Japanese keyboards can enter the char by Shift+7 key combination, this key combination does not rec ...
Brush Clip affects the surrounding geometry beyond the geometry it is applied to. (*See attached image for clarification) Regression: No ...
If an actor blueprint contains a Transform variable, setting that blueprint as the child actor component (CAC) of another blueprint / blueprint instance then updating the transform variable in the o ...