FSequencer::SetPlaybackEnd calls SetUpperBound which creates a TRangeBound with the default bounds type, so the end frame will be inclusive instead of exclusive. ...
If a plugin has a long enough description, the plugin icon will warp vertically to match the height of the description. ...
When a Blueprint asset is reloaded, we are currently serializing its CachedDependencies list during the discovery of potential referencers. This can lead to incorrectly treating all dependencies as ...
The Vector Field Initial rotation module will have the same rotation for all instances of the same emitter. This is a regression from 4.22. ...
If you place a text block into UMG and then click on bind for the text in that text block (in the details panel) it will make a function. If you rename said function and then click the designer tab ...
When changing the Orientation in the iOS settings to Portrait and Upside Down, the splash screen will still appear in the landscape orientation when the project opens. this issue will only occur on ...
Launching a second editor with the websocket server enabled will try to bind to the same address as the first editor, and since the websocket server is running in the game thread, it will block the ...
Output pins labeled "self" will not appear on interface functions called in blueprints. ...
While renaming a variable in the Details panel, clicking another variable will rename it instead. ...
Widget component does not update when setting widget class back to "None". When the widget class is returned to "None" the user can still see the previous widget in the viewport. The blueprint must ...