Android Packaging fails if SDK path set in Project Settings contains a space

UE - Platform - Mobile - Jan 11, 2019

Attempting to package for Android when your SDK settings are pointing to a directory that contains spaces results in a failure. This can be worked around by moving the NVPACK folder and its contents ...

Artifact Dots Appear When Adjusting Focal Distance and Camera Aperture

UE - Graphics Features - Jan 11, 2019

When shifting camera aperture and focal distance, dot artifacts appear on meshes. Found in 4.20 CL# 4369336, 4.21 CL# 4613538, 4.22 CL# 4708082 ...

Modifying ShooterGame header file for faster compiling causes crash behavior.

UE - Foundation - Core - Jan 11, 2019

Using bFasterWithoutUnity and MinFilesUsingPrecompiledHeaderOverride, on ShooterGame.Build.Cs results in Engine crash. ...

UHT "Type TArray is not supported by blueprint" error message is ambiguous

UE - Foundation - Cpp Tools - UnrealHeaderTool - Jan 11, 2019

An overly generic error message is produced when you have a TArray UProperty that contains a non-blueprint friendly type. For example: UPROPERTY(EditAnywhere, BlueprintReadWrite, editfixedsize) TA ...

Adding an Object to a Plugin using the C++ Class Wizard results in a compilation error.

UE - Foundation - Core - Jan 10, 2019

Adding an Object class to a plugin's module using the C++ Class Wizard results in a compilation error due to attempts to edit the new class' generated.h file during the initial compilation attempt. ...

Wireframe Appears Aliased and Draws Behind the Editor Grid

UE - Graphics Features - Jan 10, 2019

When the Editor grid is enabled, it draws over the wireframe objects. This is especially clear in orthographic views where the grid completely obscures wireframe lines aligned to the grid placement. ...

Problem in deleting multiple node objects in Animation Sequence

OLD - Anim - Jan 10, 2019

From what I could see this is different than JIRA issue [Link Removed]. All the selected nodes information seem correct until the NodeObject->Delete(Sequence) in SAnimNotifyPanel::DeleteSelectedNod ...

Session frontend screen comparison tool not showing screenshots.

UE - Automation Test - Jan 9, 2019

The Session Frontend Screen Comparison tool does not appear to be showing and screenshots taken from the Editor. ...

Platforms that allow for configurable VOIP sample rates do not respect config values

UE - Online - Jan 8, 2019

Because of when GetEnumValueFromString (called by GetVoiceSampleRate) executes for certain modules at load time, the global enum master list is empty, which leads to the config value not being parsa ...

When having two viewport panes open in editor, and piloting/unpiloting a camera actor in one pane, will cause the other pane to reset viewport camera orientation.

Tools - Jan 8, 2019

Piloting and "Un-piloting" a camera Actor in viewport pane causes other viewport panes to reset its view orientation upon "Un-piloting" of Camera Actor. ...