Actors with large numbers of components cause long hitches during cooking. Here is a brief profile from Very Sleepy of the process while the editor was cooking: [Image Removed] ...
There is a compile error with AndroidJavaMediaPlayer.cpp which is only caught for the x64 architecture on Android. ...
Flickering or shifted color will be seen in the Right Eye. User reports that moving the nodes from the material function to the base graph resolves the issue. Confirmed in 4.23 MAIN branch @ CL 6 ...
Checking the Run Physics with No Controller box in an animation Blueprint causes the Mannequin to change over to the "In Air" animation state. This will only occur after making the change then compi ...
Comment from user in crash group:I updated unreal engine to 4.22.1 and changed the project version from 4.21.2 to 4.22.1 and now it crash whenever i open a map Generated from CrashReporter ...
Ambient Occlusion not applied in Buffer Visualization while Forward shading is enabled. In the "Lit" view mode AO is still applied. This is working as expected in 4.21 CL# 4753647. Found in 4.22 C ...
Procedural Foliage Volumes can be resimulated by clicking the Resimulate button. But they can't be resimulated from Blueprints, even if there is a Simulate() function that can be executed. Found in ...
Changes in physics code have caused rolling objects to behave differently. https://forums.unrealengine.com/development-discussion/content-creation/50364-rolling-ball-jumps-on-flat-surface Conf ...
Making a scene component the new root component results in the actor component being displayed above the scene component hierarchy ...
Datasmith Scene actor that is a Child will be unlinked from scale changes if parent scale is set to 0 ...