Crash occurs when building lighting on Mac

UE - Graphics Features - Jan 4, 2017

The Unreal Editor will crash whenever you try and build lighting. Crash does not occur in: 4.14.2 - 3241561 ...

Utility functions in UEdGraph_ReferenceViewer are no longer exposed

UE - Editor - Content Pipeline - Content Browser - Oct 29, 2018

A number of utility functions are provided in UEdGraph_ReferenceViewer for building menu extenders. This class was originally included in the engine as part of the ReferenceViewer module, but was re ...

Stationary light shadow are occluded for additional players in split-screen mode

UE - Graphics Features - Jun 17, 2015

When using split screen multiplayer the second or more players that are added for split screen will have their characters shadows occluded when the bounds are not within view of player 1. Setting ...

Crash when Editing Text in Libraries Category Text field within Material Functions

UE - Rendering Architecture - Materials - Jun 7, 2016

When editing the 'Libraries Category Text' field within a Material function a crash occurs. Regression? Yes, this crash does not occur in the 4.11 release. I have attached an image for reference. ...

Crash when attempting to revert a Child blueprint from overriding its parent's function while it also has a child of its own

Tools - Dec 4, 2017

When reverting the change of overriding a function from a blueprint's parent, the editor will crash if that blueprint has a child of its own. Regression?: No This also occurred in 4.16 ...

Able to name function parameters "self", resulting in odd compile errors in blueprints

UE - Gameplay - Blueprint Compiler - May 4, 2020

Users are able to name function parameters (in BP and in code) "self" resulting in odd compile errors when in blueprints: "This blueprint (self) is not a bool, therefore ' Self ' must have a connec ...

Light in Volumetric Fog offset in VR with Instanced Stereo and Forward Shading enabled

UE - Platform - XR - May 10, 2018

Light inside Volumetric Fog is offset in the right eye when viewing in VR with Forward Shading and Instanced Stereo Enabled If just Forward Shading or Instanced Stereo is enabled, this does not occ ...

Return values are not saved in blueprint functions

UE - Gameplay - Blueprint - Sep 1, 2017

Blueprint function return nodes don't save any settings applied directly to the return node itself. Regression: Yes - this behavior does not occur in 4.16.3 (CL 3561208) ...

Linear Color Texture causes break point through Material Function into Material Instance

Tools - Jan 29, 2015

When changing the Texture in a Material Instance made from a Material with Parameters found in a Material Function, Visual Studio throws a breakpoint. I was able to continue past the breakpoint (3 ...

If a function that takes a custom struct as a parameter is changed and a hot reload performed, any variables in Blueprints that are of that custom struct type will disappear and no longer be usable.

UE - Gameplay - Blueprint - Aug 27, 2015

After creating a custom struct in C++ and adding a variable of that struct type to a Blueprint, hot reloading a code change that involves altering a function that takes the struct as a parameter res ...