Destroying a camera actor makes the level Dirty

UE - Graphics Features - Oct 29, 2020

This does not occur except for Camera actors. ...

Volume EncompassesPoint is broken in Chaos

UE - Simulation - Physics - Oct 26, 2020

While investigating an issue with Cull Distance Volumes, I noticed that AVolume::EncompassesPoint has a broken default implementation when WITH_PHYSX is not defined. If only chaos is enabled it will ...

Anim Notifies Color does not change when typing on the keyboard

UE - Anim - Runtime - Anim Blueprints - Oct 26, 2020

If change the color by dragging the mouse, it will be applied normally. ...

Can't Play In Editor after editing color value in color picker

UE - Anim - Runtime - Oct 23, 2020

Can not launch PIE after set the value in color picker window to enter a number from the keyboard. Choose the color value with the picker or close the window with the Cancel button to return to it.  ...

SessionFrontend Causes Lost Audio on iOS After Switching Apps

UE - Audio - Oct 20, 2020

When using SessionFrontend on some devices, when leaving the app (going to the home screen or another app) or sometimes locking the device there is no more audio after returning to the game. "It lo ...

Image appears upside down when using Export Render Target on Android

UE - Platform - Mobile - Oct 16, 2020

Image appears to be upside down Bug was checked on production, engine version 4.25.3 and is NOT reproducible  Regression = yes ...

Array references are not recognized in Blueprint

UE - Gameplay - Oct 12, 2020

Link to test project: [Link Removed] In BP_MyPlayerController event graph, “T” is bound to a Blueprint function called “BPSetMyArrayElement0To5”. “BPSetMyArrayElement0To5” calls the C++ function ...

Undo function breaks local variables in Blueprint Function after compiling

UE - Gameplay - Oct 8, 2020

Blueprint functions appear to correctly associate local variables when renaming the function. However when undoing a rename with ctrl-z the local variables appear to lose their association. Redoing ...

Kinematic in Physics Asset Overrides Bone Scale of Skeletal Meshes

UE - Simulation - Physics - Oct 7, 2020

In a character's Physics Asset, a bone that is set to Kinematic and its children will have a scale of 1 overriding the Skeletal Mesh's Scale Transform settings. When the root of the body is changed ...

Light rendering becomes broken when at a distance of ~1000000 from origin

UE - Graphics Features - Oct 7, 2020

Tested at X=20,000 with no issue Tested at X=500,000 with no issue Tested at X=1,000,000 issue occurs NOT A REGRESSION ...