Foliage Lightmaps Are Incorrect When Using a Precomputed Lighting Scenario

UE - Graphics Features - Oct 2, 2018

Foliage lightmaps will not match properly to the lighting when using a lighting scenario. They will look normal if you select the Foliage tool but in PIE they will still be incorrect. Working as ex ...

Cinematic DOF Does Not Work With TemporalAA Upsampling Enabled

UE - Graphics Features - Oct 9, 2018

Cinematic DOF does not work correctly if TemporalAA Upsampling is enabled. Standard Circle DOF works as expected with Upsampling. However, enabling the New DOF Algorithm produces almost no blur when ...

Static Lights with IES Profiles Will Bake an Incorrect Lightmap

UE - Graphics Features - Jan 3, 2019

When using an IES profile with a static light, the lightmap that gets baked will lose all detail of the IES profile. Example project attached. This doesn't occur in 4.19 CL# 4033788 Found in 4.20 ...

Objects with centered pivots become Actors instead of StaticMeshActors when imported via Datasmith

UE - Editor - Content Pipeline - Datasmith - Exporters - Jan 18, 2019

When selecting "affect pivot only" and choosing "center pivot" on 56 objects in 3DS Max 2019, 4 of them imported into Datasmith as Actors and not StaticMeshActors. This makes it seemingly impossible ...

Streaming Multiple Instances of the Same Landscape Actor All Have the Same GUID

UE - LD & Modeling - Terrain - Landscape - Apr 15, 2019

If a level contains a landscape actor, and if you stream multiple instances of that level into your map, you will get errors in the message log that the landscape actors have the same GUID. Found i ...

When a Texture Object is used for the "Tex" Input of a Texture Sample node in a material, the material will no longer contribute to indirect lighting when used with Stationary Lights

UE - Graphics Features - Apr 26, 2019

When a Texture Object is used for the "Tex" Input of a Texture Sample node in a material, the material will no longer contribute to indirect lighting when used with static lighting. Working as expe ...

Cannot set FVector values in a "Make Struct" node in Blueprint

UE - Gameplay - May 9, 2019

When trying to use any "Make Struct" node that uses vector values, the values typed into FVector fields will reset to 0. This is a regression from 4.21.2 (CL-4753647). This reported and tested in ...

Package build crashes when using Niagara system on a Skeletal mesh

UE - Niagara - May 29, 2019

Packaging a project having a skeletal mesh with a niagara system attached to it in the scene causes the build to crash when running the executable.  I have attached the log and dmp files relevant t ...

Importing .glb file results in crash

UE - Editor - Content Pipeline - Import and Export - Nov 13, 2019

When importing a .glb file from Blender, the editor crashes. The user has been able to import other .glb files, but ran into an issue with the one provided being unable to be imported.  ...

Cloth doesn't transform properly when previewed in sequencer while simulation is paused

UE - Anim - Sequencer - May 20, 2019

After pausing a simulation, sequencer does not pause. Any cloth part of the sequence does pause while the rest of the sequence is still playing.  When closing the sequence and setting the sequence ...