Custom iOS icons don't appear on device for Windows BP projects (Binary Build)

UE - Platform - Mobile - May 4, 2018

iOS icons have stopped working for Windows BP projects again; this does not occur on Mac. It also does not occur when using a source build from p4 (only on a binary build from the launcher). Note t ...

[AI] Changing NavMesh Resolution in config file does not update the quantFactor of existing navmesh

UE - AI - Navigation - Aug 6, 2025

When we changed the resolution in the config, if you open a map and then look at the navmesh, the resolution it shows is the updated one from the config (assuming you haven't overridden anything) ...

Lightmass: Blocky lightmap artifacts appears on the Mesh Actor which is shadowing by a single face mesh

UE - Graphics Features - Lumen - Jun 9, 2020

Begin Map Begin Level Begin Actor Class=/Script/Engine.StaticMeshActor Name=Plane_2 Archetype=/Script/Engine.StaticMeshActor'/Script/Engine.Default__StaticMeshActor' Begin Object Class=/Script/En ...

"Current state is a conduit and will reset to ref pose" warning when using a conduit to select an entry state

UE - Anim - Gameplay - Dec 12, 2022

AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Te ...

Inconsistent behavior with spawned actors when Play, Pause, and Stop are called in a Level Sequence Player

UE - Anim - Sequencer - Feb 15, 2017

This is a report about three different issues that are tightly related to each other, so I decided to include them in a single report. The behavior of actors spawned by a Level Sequence Player is no ...

Using a Wait Delay node on Linux causes editor to immediately close without crashing

UE - Platform - Linux - Sep 14, 2015

If a call is made to the blueprint node Wait Delay the editor will immediately close during PIE when the call is made without the crash reporter appearing. The "Wait Delay" node only exists on Linu ...

Crash when opening a blueprint that referenced a struct blueprint that no longer exists

UE - Gameplay - Blueprint - May 28, 2015

If a user creates a struct blueprint then references it in another blueprint and then deletes the struct while the editor is closed, the referencing blueprint will crash when opened. ...

Cannot paint landscape layers onto tiled landscapes

UE - LD & Modeling - Terrain - Landscape - Jun 30, 2015

paint layers do not take effect on all tiled layers that have a material incorporated if a user attempts to paint on them from the persistent level. ...

Crash on Adding Texture Samples with modified BasePassPixelShader.usf

UE - Graphics Features - Jul 27, 2015

In 4.8.2 QA Build - Making the changes to BasePassPixelShader.usf listed below, adding two texture samples and then using the Preview Arrow toggle on the add node will hard crash the CPU, requiring ...

[CrashReport] FIntroTutorials::AnalyticsEventNameFromTutorial()

Tools - Jul 6, 2017

This is a common crash that appears to have started in the 4.16.1 hotfix, but has occurred with more frequency in 4.16.2. User DescriptionsAfter the blueprint tutorial, I pressed "play", pressed ES ...