Setting ComponentTick as a Hide Category in an Actor Component Blueprint corrupts the BP and causes a crash when opened after an editor restart

UE - Gameplay - Components - Dec 2, 2015

Setting ComponentTick as a Hide Category in an Actor Component Blueprint corrupts the BP and causes a crash when opened after an editor restart. [Link Removed] Reproduced in 4.9.2 binary, 4.10.0 b ...

Using FEditorModeID for the "Mode" console command does not switch the modes tab

Tools - May 10, 2016

Using the FEditorModeID for the different editor modes does not affect actual modes available in editor Modes tab. Example: Command "Mode EM_Foliage" does not switch to the foliage mode Workaround ...

Impure Cast Nodes Can be Converted to Pure While the Blueprint Graph is Read-Only

UE - Gameplay - Blueprint - Dec 1, 2016

Cast nodes can be converted to pure while the blueprint graph is in read-only mode, such as when you are debugging the blueprint. Found in 4.14.0 CL# 3195953. Reproduced in 4.13.2 CL# 3172292 and 4 ...

Child Actor component is duplicated in Standalone Game

UE - Gameplay - Jan 12, 2017

Child Actor component is duplicated in Standalone Game. No other play modes or packaged game are affected. The additional actor will disappear after 1 minute. *This is a regression: Doesn't occur ...

Set All Bodies Below Simulate Physics Only Causes Ragdoll Effect if it is Set to Root Bone

UE - Simulation - Physics - Sep 29, 2017

-This functions in 4.16 -Physics will only simulate if the Third Person Character bone name variable is set to root -Physics does not affect any other bone -Make sure to plug in set in collision f ...

Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher

UE - Platform - Mobile - Nov 22, 2017

Packaging an Android DLC currently fails with an error message that states that plugin DLC1.0 could not be found. It was reported that this was possible in 4.17, but the repro for this does not see ...

Performing a Clean on a project using a binary Engine installation on Mac removes some Engine .dylib files

UE - Foundation - Core - May 17, 2018

When a Clean is performed on a code project that uses a binary Engine installation on a Mac, some of the Engine's .dylib files are removed during the Clean process. A Clean process for a project usi ...

Geometry asset is tiny when importing a .udatasmith file from 3DS Max 2019

UE - Editor - Content Pipeline - Datasmith - Exporters - Sep 27, 2018

The user set up 3DS Max for centimeters and didn't do any pivot rotation. When exporting with the FBX the results are fine, but with DataSmith it is tiny for the actual geometry. This issue was re ...

Corruption in rotating decal in TM-ShaderModels on iPhone 8 and X's

UE - Platform - Mobile - Oct 9, 2017

This particular decal is animated and has a Translucent decal blend mode This occurs on both iPhone 8 and 8 Plus (11.0.2) It does not occur on: iPhone SE, iOS 11 beta1 iPhone 7 Plus, iOS 10.3.2 ...

Keyboard shortcuts lists Edit Asset twice

UE - Editor - Workflow Systems - May 28, 2021

Edit Asset is listed twice in the Keyboard Shortcuts for Editor Preferences This issue is occurring in //UE5/Release-5.0-EarlyAccess Binary CL 16433597 This issue is occurring in //UE4/Release-4 ...