Low res textures (MobileContentScaleFactor) on iPad Pro 10.5"

UE - Platform - Mobile - Jul 31, 2017

There's no device profile to set MobileContentScaleFactor for iPadPro 10.5". It picks up other rendering settings properly from the iPadPro family, but this doesn't set MobileContentScaleFactor. T ...

Cannot pause video when WMF media Native Audio out is enabled

Media Framework - Dec 8, 2017

When the feature for "Native Audio out" is enabled videos no longer pause ...

Media textures are over saturated on ES31

UE - Platform - Mobile - Apr 4, 2018

This looks like the same issue as [Link Removed], but for ES31 (that was originally reported on ES2 and likely ES31 was not tested) So far this has only been tested on Android. It didn't occur on ...

Ensure condition failed when destroying a Level Sequence Actor on tick

UE - Anim - Sequencer - Oct 18, 2019

In Tick processing of LevelSequencActors of World Tick, If you destroy an actor with an actor's ticks, delete it immediately from the LevelSequencActor array. I think that the problem occurred becau ...

Crash when reimporting skeletalmesh with metadata

UE - Editor - Content Pipeline - Import and Export - Jan 11, 2021

Crash when we restore metadata after re-importing a skeletalmesh. ...

Attach track in the Audio track of Level Sequence becomes Unresolved Binding when the Editor is restarted.

UE - Anim - Sequencer - Jan 22, 2021

It looks like the Actor's Binding information has not been saved successfully. ...

GPU Debug Label is not set on some textures

UE - Graphics Features - Aug 11, 2021

texture streaming is one of the reasons that drop the label but not the only reason. add a line of code RHIBindDebugLabelName(NewTexture, *OldTexture->GetName().ToString()); into FMetalDynamicRHI:: ...

ISequencer::OnPlayEvent does NOT fire at the end of playback in Sequencer editor

UE - Anim - Sequencer - Jul 8, 2022

ISequencer :: OnStopEvent is executed when pause, but not when playing to the last frame and stopping automatically. This is because OnStopDelegate.Broadcast(); is only in FSequencer::Pause(). When ...

Multi-process cooking does not complete in UE5.3.0

UE - Foundation - Data Pipeline - Cooker - Sep 26, 2023

Projects with multi-process cooking enabled will not complete packaging. If MPCook is disabled, packaging can be completed.  ...

iOS Quick Launch from the Editor no longer starts the app on device

UE - Platform - Apple - Feb 28, 2024

For some reason, iOS apps no longer launch on device when using QuickLaunch within the Editor.  Instead, it does install the app onto the device, but when it attempts to then launch the app, a messa ...