If one or more elements are set in the SensesConfig property of an AIController class containing the AIPerceptionComponent, the elements are reset to None when the Blueprint is compiled.

UE - Gameplay - Blueprint - Jan 22, 2015

After adding an AIPerceptionComponent to a custom AIController class, any elements added to the SensesConfig array are reset to None when the Blueprint is compiled. This is related to [Link Removed ...

Crash occurs on Mac when using the Command-S keyboard shortcut to save a Blueprint if the Mac input language is set to Japanese Romaji

UE - Platform - Apple - Aug 10, 2017

The Editor will crash when using the keyboard Command-S shortcut to save a Blueprint after adding a node if the Mac is set to use Japanese Romaji input. The crash actually seems to occur as soon as ...

Sequencer XML generates wrong File Path for Image Sequence

UE - Anim - Sequencer - Sep 6, 2018

Outputing Image Sequences like {shot}/{shot} _ {frame} .png for example, the xml file doesn't reflect the right path because it's referring to .avi files. We can't find and replace avi files in ...

Staticmesh "Reimport+LODs" do not recover the material ID for custom LOD

UE - World Creation - Worldbuilding Tools - HLOD - May 8, 2020

FFieldPath resolution doesn't handle redirection

UE - CoreTech - Feb 16, 2022

A licensee has found that redirectors don't apply to FFieldPath. We should integrate it with the following changes:It needs better error handling (looks like it could infinitely recurse),The change ...

[MetaSounds] The Members' detail panel does not accurately update after making an edit and selecting a different member

UE - Audio - MetaSounds - Jun 26, 2023

Note: This issue also affects MetaSound Patches and any Members Menu List Repro Rate: 5/5 Regression marked as No: issue was seen in 5.2 and 5.1  UE5+Release-5.2-CL-26001984 UE5+Release-5.1-CL- ...

Per instance custom data and Material Layers issue

UE - Rendering Architecture - Dec 12, 2023

In-app purchase fail node does not execute properly without network connection

UE - Platform - Mobile - Sep 30, 2015

In-app purchase failure nodes do not execute when there isn't any connection. ...

Subtracting .2 from a float produces a floating point error

UE - Gameplay - Blueprint - Feb 1, 2016

Subtracting .2 from a float seems to produce a float error, registering incorrect values during if checks. ...

Release for Tab automatically fires after adding a focusable widget to the viewport and setting the input mode to UI

UE - Editor - UI Systems - Jul 12, 2016

The release execution for the tab key fires even though the tab key is still held down. This makes it so that the Release will sometimes fire twice (once while held down and another when the key is ...