Electra video playback fails if project or package is under multibyte characters path

UE - Media Runtime - Media Framework - Sep 16, 2022

The URL parser encodes the input path to a URL-encoded path even if it is local, so if the path contains unicode characters (such as Japanese Kanji ), the media file cannot be read. Following worka ...

Cannot key font material for UMG Widget animations

zComponent - Archive - Sep 14, 2023

Using a Shading Model node set to Unlit results in an invalid material with FromExpression domain

UE - Rendering - Architecture - Materials - Feb 29, 2024

Create a materialSet its domain to From ExpressionRecreate the node graph as in the screenshot Note that the preview sphere is black. ...

Editor mode tabs can get corrupted in the layout

UE - Editor - Apr 2, 2024

This can happen with any mode. What actually happens is, when closing the Editor, the Editor saves its layout before closing the active Editor Mode, which leads the editor to think the tabs are sti ...

Pilot actor no longer generates undo transactions

UE - Editor - Jan 22, 2024

The piloting feature in the editor viewport is not undoable with Ctrl+Z It also does not cause the actor to become dirty so any changes during piloting are lost and not saved (user also not prompted ...

Bloom artifact showing in splitscreen settings

UE - Graphics Features - Jan 15, 2015

There is a bloom artifact at the top of the bottom player's screen. ...

Calling the node Show External login UI with the With the Enable Google play support checked on a Samsung S5 will cause the app to crash

UE - Platform - Mobile - Dec 23, 2015

If the user is using a Samsung S5 and attempts to use the "Show External login UI" node with the Google play Support turned on in the project settings then the app will crash when packaged onto the ...

PhysX Crash when spawning Instanced Static Mesh actors at Runtime

UE - Simulation - Physics - Destruction - Oct 13, 2015

Bug generated from crash reporter. This crash has been found in 4.7.6 and still occurs in 4.8.3 and 4.9.2 to users. One user in particular still, and he experiences it often. I have not been able ...

Crash from generated Merged Actor with no created lightmap UV

UE - Gameplay - Nov 11, 2016

If you import a static mesh with no setup lightmap and uncheck the option for Generate lightmap UV so that only the UV Channel 0 is present. When you use the Merge Actor tool with a single one of th ...

Unable to Open Level in HTML5

UE - Platform - Mobile - Mar 16, 2016

Trying to use an Open Level function in HTML5 does not allow the level to actually load. Instead, the project flashes and refreshes back to its original position. Open Level function does work on W ...