Setting world scale appears to affect the distance between eyes in VR

UE - Platform - XR - Nov 21, 2016

The "Set world to meters scale" node appears to affect the distance between eyes in VR. The eye gap distance appears to grow larger as well making everything appear out of focus ...

One-off crash closing VREditor by taking off HMD

UE - Editor - Workflow Systems - Nov 21, 2016

Encountered a one-off crash closing VREditor by taking off the HMD (VR Headset). No repro attempts were successful and CrashReporter linked it to an unrelated known issue which also does not current ...

Level Bounds Calculated Incorrectly when using Particle System Components

Tools - Nov 20, 2016

If an Actor blueprint contains a particle system component (PSC), the Level bounds behave differently based on if the particle template is / is not Null. If the template is Null, Level Bounds stret ...

Instanced static mesh component PerInstanceSMData array defaults do not propagate from the owning Actor CDO to instances on edit.

UE - Gameplay - Blueprint - Nov 19, 2016

This occurs because the 'LightmapUVBias' and 'ShadowmapUVBias' struct fields (deprecated) are initialized in UInstancedStaticMeshComponent::SetupNewInstanceData() to nonzero vectors, but as these pr ...

Ribbon Emitters Do Not Properly Kill Trails On Source Loss

UE - Graphics Features - Nov 18, 2016

"Dead Trail on source lost" doesn't seem to work consistently. This is apparent when the source emitter's duration is longer than the particles being emitted. This bug also occurs if there is vary ...

Crack Free Displacement is Flattening Displacement on Landscapes

UE - LD & Modeling - Terrain - Landscape - Nov 18, 2016

If a user enables 'Crack Free Displacement' when using tessellation on landscapes, the displacement becomes flattened. This does not occur on regular static meshes, and seems to be tied only to land ...

Packaging plugin doesn't create UE4Editor.modules file

UE - Foundation - Cpp Tools - UnrealBuildTool - Nov 17, 2016

Seems like packaging plugins doesn't generate UE4Editor.modules files. This file is used to point to the plugin binaries to use, and so can cause issues. The simple workaround for this is just copy ...

Ensure attempting to submit to source control after enabling plugin

Tools - Nov 17, 2016

Ensure occurs when trying to submit to source control after enabling a plugin in the editor. I wasn't able to reproduce this if the uproject wasn't checked out. ...

Scale of the parent of a Motion Controller Component is ignored

UE - Platform - XR - Nov 17, 2016

Seems like although you can set a scale on a MotionController component, the scale of the parent of the motion controller component is ignored. ...

Skylight Causes Blocky Artifacts Most Noticeable In Rolling Template (Mac)

UE - Graphics Features - Nov 16, 2016

Many of the Templates are reported to have artifacts however, the Rolling template has the most noticeable blocky artifacts that appear as soon as you load into the scene. ...