Widget functionality broken when removing / recreating the same widget from a widget component

UE - Editor - UI Systems - Jul 26, 2016

When SetWidget is called, the call to Widget->MarkPendingKill(); causes the widget to lose functionality if the widget being created is the same as the widget previously removed. ...

Crash importing alembic asset over itself after saving it in Content Browser

UE - Gameplay - Aug 9, 2016

Crash occurs when importing an alembic asset as a static mesh, saving it, and then importing it again as Geometry Cache. ...

If a widget is set to be the parent of another widget and that widgets child is added to its designer tab, opening one of those widgets will cause a crash

UE - Editor - UI Systems - Nov 1, 2016

If a widget is set to be the parent of another widget and that widgets child is added to its designer tab, opening one of those widgets will cause a crash ...

Crash: Using Sequencer to attach an actor with multiple skeletal mesh components crashes the editor

UE - Anim - Sequencer - Nov 30, 2016

When using an Attach track in sequencer to attach an actor that contains more than one skeletal mesh component, the UI to choose which mesh component to attach to pops up, but then the editor hangs ...

3D Widget Doesn't Render Custom Depth Stencil

UE - Editor - UI Systems - Apr 21, 2017

Custom Stencils don't appear to work with 3d widgets. ...

Unable to PIE + Crash after editing SColorGradingPicker

Tools - Jul 26, 2017

Changing Color Grading settings of a post process volume and using "Enter" to commit changes prevents the editor from entering PIE / Simulate mode with the error message "Can't Play In Editor / Simu ...

Rhino extrusions have high tessellation values after being imported with DataSmith

UE - Editor - Content Pipeline - Datasmith - Importer - Nov 28, 2018

When importing Rhino 'Extrusions' with Datasmith results in extremely dense meshes. A simple box can end up having thousands of vertices. This issue was reported and tested in 4.21 (4.21E0). This ...

Duplicating a static mesh with foliage attached breaks connection

UE - World Creation - Worldbuilding Tools - Foliage - Oct 9, 2019

Make skeletal mesh custom LOD coexist with LODSettings asset

UE - Editor - Content Pipeline - Import and Export - May 13, 2020

Animations are not recorded correctly when "Save Record Assets" is enabled.

UE - Anim - Sequencer - Jul 21, 2021

If I disable "Save Record Assets", all animations are recorded. I have checked the implementation of bSaveRecordedAssets, but I am not sure if this is the intended implementation. ...