If a Media Player's "On End Reached" event is present in a Level Blueprint, even if it is not being used, packaging the project will fail. An error is thrown and a callstack is given. Please see the ...
It seems that GPU usage in UE5 has dramatically increased in comparison to 4.26. A simple First Person Template with a Landscape created with default settings and a few hills sculpted onto it, cause ...
Crash using Import Commandlet on FBX that gets "Bones are too small" error when imported manually Error from manual import: Warning The bone size is too small to create Physics Asset 'ButterflyVa ...
SceneTexture:SceneDepth node is not properly compiled in ES3_1. Regression? yes, It is working in 4.20.3 launcher version. This log come up with compile failure LogMaterial: Display: Missing cache ...
Editor crashes when asset is imported in as a skeletal mesh, brought into a level, vertex painted using the paint tab under modes, all assets are saved, project is reopened, then level is reopened. ...
Shadow casting is still considered when the lighting intensity has been set to 0. This is a regression in performance from 4.12.5 where a lights intensity that was set to 0 would not be considered ...
Landscape grass map generation crashes if the landscape component in question uses an XY offset map. --------- Fatal error: [Link Removed] [Line: 646] Rendering thread exception: Fatal error: [Lin ...
A licensee reported an issue of not being able to add a new class to the ShooterGameLoadingScreen module inside of Shooter Game. It tends to give more output errors when in a Source built editor rat ...
Changing the names of inputs in a collapsed graph can change connected inputs in other collapsed nodes. Reproduced in 4.7.2 binary and Main (//depot/UE4/Promotable-CL-2478413) ...
Crash repros in 4.19.2 and Main CL 4088075. Triggering the crash can be inconsistent- you may have to assign the material instance to a mesh, force shaders to recompile, save, and continue toggling ...