Construct Object node can not set ExposedOnSpawn delegate

UE - Gameplay - Blueprint - May 12, 2017

When ExposeOnSpawn is set as a meta specifier for a delegate property, binding the delegate to a function using the Construct Object node does not successfully bind the function. Workaround: Bindin ...

Open Level node does not open the correct level in Packaged game

UE - Gameplay - Blueprint - May 30, 2017

Open Level node does not open the correct level in Packaged game. Instead of loading the level named in the node, the node will just open the current level. This issue can cause problems with Matine ...

Weird grey bar renders on disabled planar reflections

UE - Graphics Features - Jul 11, 2017

NOTE This is best seen if you are in a mobile Preview Rendering Level There is some rendering defect that can be seen as the camera moves around the Planar Reflection area. You can also see some ...

Typing "Print S" in Blueprint Graph Context Menu returns wrong result

UE - Gameplay - Blueprint Editor - Jul 17, 2017

Typing "Print S" in Blueprint Graph Context Menu returns a result that does not contain the letters "Print S" this issue persists is you add another s after (Print ss). The search should display som ...

[CrashReport] UE4Editor_Engine!USkeleton::GetMeshLinkupIndex() [skeleton.cpp:420]

OLD - Anim - Jul 19, 2017

This is a common crash affecting users in 4.16, unfortunately they have not provided any additional information. Source Context 406 if ( IndexPtr == NULL ) 407 { 408 L ...

[CrashReport] UE4Editor_Slate!FDelegateBase::Unbind()

UE - Editor - UI Systems - Slate - Jul 24, 2017

This is a common crash affecting users in 4.16. User Descriptionstrying to import a texture D: Source Context 137 /** 138 * Unbinds this delegate 139 */ 140 ...

[CrashReport] UE4Editor-MetalRHI.dylib!FMetalRenderPipelineDesc::CreatePipelineStateForBoundShaderState()

UE - Graphics Features - Aug 10, 2017

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: SEGV_MAPERR at 0x3 Most recent us ...

Undoing the pasting of a copied node from the Blueprint Diff tools causes an access violation crash

UE - Gameplay - Blueprint Editor - Aug 24, 2017

The editor crashes with an Access Violation if a node that was copied and pasted from the Blueprint Diff tools is removed via an undo. Regression?: No This issue also occurred in 4.16 Branches tes ...

Render state for InstanceStaticMesh doesn't recreate after modification of instances list with RemoveInstance

UE - Gameplay - Blueprint - Sep 14, 2017

When Remove Instance is called for an instance static mesh component, the render state is not properly updated, causing some of the instances to not be visible. Workaround: Forcing a call to PostEd ...

Grandchildren of UDataAsset are not properly registered by the Asset Manager

UE - Gameplay - Sep 19, 2017

Any child class of UDataAsset (parent) will properly be picked up when the Asset Manager's Asset Base Class" field is set to the appropriate class. However a grandchild class (Child) with the same ...