D-pad does not trigger the On Key down function to fire off

UE - Editor - UI Systems - Mar 28, 2016

D-pad does not trigger the On Key down function to fire off when using UMG ...

Cannot change inherited variable default values through details panel

UE - Gameplay - Blueprint - Aug 19, 2015

Child blueprints cannot change the default values of inherited variables. ...

Billboards not displaying in PIE or Standalone game with Orthographic Camera

UE - Graphics Features - Mar 24, 2015

When placing a billboard in a level (via a blueprint) with an orthographic camera, the billboard will not be rendered unless a significant distance in front of camera, comparing 4.61 project with th ...

Set Content for Slot does not override the current value that is in a named slot widget

UE - Editor - UI Systems - Sep 17, 2015

The function Set Content for Slot does not appear to be overriding the old value when trying to set a new value for the named slot. The user has to pass in a null value before the function will set ...

Procedural Sounds Dropping First Samples

UE - Audio - Oct 26, 2015

When playing a sound with the bProcedural = true option enabled. The associated sound will then drop samples when played. The licensee who originally reported the issue actually has provided a fix i ...

Blending Animations between Third Person Project and Animation Starter Pack results in "dipping below floor level"

Docs - Samples - Aug 5, 2015

A number of users have reported that blending animations between Third Person Project and Animation Starter Pack results in a "dipping below floor level" between the two animations. The cause of th ...

Inconsistent line ending prompts occur in Visual Studio after adding Vehicle C++ feature pack

UE - Gameplay - Jan 20, 2017

When opening Visual Studio after adding C++ Vehicle content to a project, an "Inconsistent Line Endings" prompt appears for .cpp files for the vehicle. This issue is a regression, as it did not occ ...

Ensure triggered when exiting PIE with dedicated server options

UE - Networking - Mar 22, 2017

When "Use Single Process" and "Use Less CPU when in Background" are checked off, running a dedicated server in PIE will cause an ensure on exit Regression: Yes - Behavior does not occur in binary 4 ...

Instanced Widget Property is not saved after compile if marked as EditInlineNew

UE - Editor - UI Systems - Aug 2, 2017

When an EditInlineNew Instanced property exists within a nested user widget, changes to the property are not saved after compiling the widget blueprint in the editor. ...

Inaccurate dialog box displayed when trying to open a project that contains a plugin with missing binaries

UE - Foundation - Core - Aug 29, 2017

In 4.17, attempting to open a project that contains a plugin with a missing .dll file results in a dialog box appearing that says that the plugin is not compatible with the current Engine version, a ...