Lumen tile classification flicker

UE - Graphics Features - Lumen - Apr 19, 2023

While we suggest using screenpercentage at 25%, it is visible at higher percentages. Video showing the flickering:https://udn.unrealengine.com/s/contentdocument/0694z00000Qw4jPAAR ...

Subsurface shading model is broken when ray traced shadows are used in 5.1+

UE - Graphics Features - Ray Tracing - Apr 19, 2023

Skeletal Mesh component that uses Anim BP does not translate after swapping root bone on particular Anim section in Sequencer

UE - Anim - Anim in Engine - Apr 19, 2023

Repro Rate: 5/5 Regression: Unconfirmed - Functionality is not implemented in previous version Skeletal Mesh with default slot Anim BP applied does not translate after Swap Root Bone on particular ...

Volumetric fog rendering gets cut off at the apex for some spot lights when viewed from certain angles

UE - Rendering Architecture - Apr 19, 2023

Fix is found in licensee’s pull request:https://github.com/EpicGames/UnrealEngine/pull/10333/files ...

DataTable with structures containing TArray and TMap keeps increasing memory while no rows are selected

UE - Editor - Workflow Systems - Apr 18, 2023

When using a DataTable based on a structure that includes TArray or TMap, if a row is not selected, the memory usage will continue to increase. This is because in SDetailsViewBase::Tick, ForceRefr ...

Trigger Delay Node Does Not Reset When Sent Another Trigger

UE - Audio - MetaSounds - Apr 17, 2023

Trigger Delay is not behaving as described in it's current tooltip, i.e. "Executes output trigger after the given delay time from the most recent execution of the input trigger." Namely, it is outpu ...

AbilityTask_PlayMontage will 'zombie' if Interrupted during BlendOut

UE - Gameplay - Gameplay Ability System - Apr 14, 2023

User reports: I've noticed a bug with PlayMontageAndWait There are 4 possible triggers when a Montage completes:OnCompletedOnBlendOutOnInterruptedOnCancelled Once OnBlendout has been triggere ...