[CrashReport] UEdGraphSchema_K2::PinHasSplittableStructType

UE - Gameplay - Blueprint - Sep 14, 2017

This crash is affecting a few users in 4.17. ...

Assets in disabled Emitter will cooked and loaded in Game.

UE - Niagara - Aug 17, 2015

Assets referred from disabled Emitter will cooked and loaded in Game. And licensee wants to make ParticleSystem with some emitters and sometimes they want to keep emitters but disabled. But disabled ...

VREditor: Color Picker not spawning inside of VREditor (needed for mesh painting feature)

UE - Editor - Workflow Systems - Jul 29, 2016

This is an important part of VREditor's 4.13 Mesh Painting ...

Very slow foliage tool instance placement

UE - World Creation - Worldbuilding Tools - Foliage - Jan 5, 2017

Regression since 4.13 due to change in UStaticMeshComponent::InvalidateLightingCacheDetailed ...

Crash when building lighting with a skylight that draw lit translucent material

UE - Graphics Features - Aug 14, 2017

A common crash affecting many users in 4.17.0 ...

Hair sampling/aliasing in editor with sequencer

UE - Graphics Features - Jun 9, 2021

UPD: affected version 4.26 so regression for 4.27 is no ...

Burn ins are not composited onto media renders using the MRQ

UE - Anim - Sequencer - MRQ - Jan 17, 2023

In 5.1 media exports will not have the burn in composited onto them.  ...

iPhonePackager 64 bit packaged with 32-bit deployment server.

UE - Platform - Mobile - Aug 9, 2016

This was discovered by Release team when attempting to smoke Release 4.13 P2 ...

Converting a light to Spawnable removes it from Light Mixer

UE - Anim - Sequencer - Jun 5, 2023

This is a regression as the issue does not occur in //UE5/Release-5.1 @ CL 23901901 ...