Trying to build lighting on a map with high density foliage will fail lighting build or cause the editor to crash. This occurs in 4.15, 4.16, 4.17, and 4.18. There have been multiple reports of this ...
Blueprint cannot save when a function from a function library is present in the blueprint unless any alteration is made within the function library. Once editor is closed and re-opened the user must ...
Add Movement Input does not work on any pawn that is not controlled by the player. Note: this worked in 4.7.6 and earlier. Test project attached. In it, the Player Controller controlled by the acti ...
The roughness value for Macs renders differently (less rough or glossy) compared to Windows. It also seems to render as expected within the Material Editor preview window, but when applied to an obj ...
In the Material Editor, the "If" node recently received a change for an input which now registers as ">" instead of ">=". This node still reads ">=" for that input. ...
The editor crashes while attempting to use the erosion tool on a landscape in editor. Frequency: 2/2 Callstack: <unknown module>! KERNELBASE!RaiseException() <unknown module>! UE4Editor_Core!FO ...
BlueprintNativeEvents (and BlueprintImplementableEvents) are not available to be overridden in a Blueprint Graph if they do not return a value. This affects both functions present in source code, as ...
Cannot delete a folder containing sub-folders from the Content Browser even after contents and sub-folders have been removed. Regression: This does not occur in UE 4.13 ...
Editor is crashing when removing and Additive layer Track in persona. Editor also crashes if the curve is disabled rather than deleted. This is a regression from 4.13 ...
See also https://forums.unrealengine.com/showthread.php?64082-Media-Framework-Roadmap&p=590662&viewfull=1#post590662 ...