The user for this UDN encountered this simultaneous editing bug occurring only when duplicating array elements of a custom UObject class. ...
GetPolysInBox should get only the polygons(FNavPoly) that are on the bounds of the box. However, there are cases where polygon data outside the bounds of the box is currently obtained. It gets polyg ...
On a Mac, Following the tutorial located here: https://answers.unrealengine.com/questions/132223/macbook-pro-preview-rendering-issues.html When opening a new level, the atmospheric fog renders soli ...
If an actor's Simulate Physics and ActorLocation/Rotation properties are set in code the editor will crash immediately upon launch / debug in VS. ...
If the player calls the nodes Pause > Play > Pause > Play, the media player will stop working. ...
An error message in DataTable.cpp is intended to display the value of an int32 variable, but instead outputs "%d". ...
The option to assign a Shadow Physics Asset is located in the Destructibles Details panel even though they are only supported for Skeletal Meshes currently. This assigned shadow physics asset cannot ...
Because the C++ Top Down template is missing Super::Tick( DeltaSeconds ), the Blueprint for the class will not receive the Tick( ) event. ...
There are tiled artifacts that appear on Mac Sierra when reflection captures overlap. Tested with Asset #3595 MacOS Sierra Version: 10.12.1 NVIDIA GeForce GT 750M Driver: 367.15.10.05f01 ...
Drop down menus clip on 27" Screen iMacs (See attached images.) Reported from a 27" iMac and tested on a 27" iMac here. Other models may be affected. *Image with Blue circled areas are from the use ...