There are conditions. ・EnableRootMotion is true. ・Adidive Anim Type is Mesh Space or Local Space. https://udn.unrealengine.com/questions/436446/%E7%89%B9%E5%AE%9A%E6%9D%A1%E4%BB%B6%E3%81%AE%E3% ...
iOS + Android apps will crash on launch if Event Driven Loader is disabled. Confirmed in 4.23 MAIN at CL 5035898 ...
We changed the IP address serialization format without bumping the LAN beacon packet version. Should just need to bump it up. ...
The sRGB flag is enabled when importing hdr files. This is disabled in PostEditChangeProperty, but remains enabled if we do not edit the file. I think the sRGB flag should be disabled for hdr image ...
GIF images are attached. The animation is smooth on the MotionBuilder side, but it is "slightly" wobbly in UE4. The licensee reports that the situation can be heavily shaken by the situation. Also, ...
When spawning Pawns with a StaticMeshComponent with SimulatePhyscis=True, they occasionally may not simulate physics. This can be reproduced by simply repeating the respawn. The frequency of reprodu ...
[Enduring] Appears to be in the visualization rendering of the distance field, distance field shadows were unaffected. There was one instance where the bug did not replicate as expected. This was wh ...
5.0:[Link Removed] 5.3:[Link Removed] Attached is a video of the two screenshots overlaid and lined up by their top edges. It appears that the Begin Play node (and others?) have more padding now, w ...
When static lighting is built for a landscape with "Use Material Position Offset in Static Lighting" enabled it causes an editor crash. Licensee mentioned it was likely caused by a commit for 5.4, C ...