Renaming Sprite Actor in Struct Blueprint, and closing the Editor causes de-reference

UE - Gameplay - Sep 12, 2019

Paper Sprite actor set as a Default Value in a Blueprint Struct is set to none, when the sprite is renamed, saved, and the Engine is restarted. ...

Adding elements to an array variable within a struct minimizes defaults category for the array.

UE - Gameplay - Blueprint - Jun 23, 2016

Adding elements to an array variable within a struct minimizes defaults category for the array. Regression (no) issue (does) occur in 4.11.2 ...

Editor crashes on user project when attempting to spawn an actor from a struct within user's project.

UE - Networking - Sep 23, 2015

Editor crashes when attempting to spawn an actor from a struct within user's project. Frequency: 5/5 crashreporter: [Link Removed] ...

Adjusting color picker value for color structs within a structure crashes editor

UE - Gameplay - Blueprint - Aug 1, 2016

Attempting to adjust the value of a color struct via the color picker in structures crashes the editor. Frequency: 3/3 CrashReporter: [Link Removed] Regression (Yes) issue (does not) occur in 4. ...

Attempting to apply instance changes to blueprint after altering a struct array crashes editor

UE - Gameplay - Blueprint - Dec 14, 2015

Editor crashes if a struct array that has been made editable is edited in an instance within the details pane of the level viewport, then the changes are applied from the instance to the base bluepr ...

Crash hovering mouse over User Defined Struct array variable on Widget Blueprint breakpoint

UE - Gameplay - Blueprint - Jan 22, 2020

Looks a crash caused by an access violation when trying to export text from the property for the tooltip. Seems to be limited to arrays of user defined structs and the Widget Blueprint editor. ...

User Defined Struct Editor Hides Long Variable Lists

Tools - Nov 14, 2016

It is possible to add so many variables or array variable elements that the bottom of the list is not visible, and there are no scroll bars. ...

Splitting a Rotation input struct pin results in any previously entered values shifting to a different axis of the rotation

UE - Gameplay - Blueprint - Jun 12, 2016

Splitting the input rotation pin of a Blueprint node results in the X, Y, and Z values being applied to a different axis (X becomes Z, Y becomes X, and Z becomes Y). ...

"Get Sense Class for Stimulus" node doesn't return AISense class when using "Make AIStimulus" struct as input

UE - AI - Perception - Nov 11, 2020

This issue was reported by an user. I reproed the issue and created this Jira ticket for the user. User was trying to to add values to the 'Stimulus' struct coming straight out from 'On Target Perc ...