Packed level actors may not be updated after changing certain properties. Workaround: reload the level containing the PLA. ...
When SetActorEnableCollision(false); is added to a class constructor and a hot reload is preformed, the SetActorEnableCollision(false); is ignored and collision is not updated for that actor. ...
If a user attempts to import multiple FBX files into a project that is set up with Git source control, the message "Updating file(s) source control status..." will appear and stay on the surface ind ...
When cycling through the LODs of the "SkeletalMesh_LOD_Skeleton" there is no visible distinction of the LODs. The LODs do update in the info printed on the left side(As seen in the gif below) but th ...
Add, Multiply, Subtract and Divide Nodes in the Material Editor are not longer updating on input but on the next node added to the Material. Also Reproduced in Main Promotable-CL-2541904 [Link Rem ...
When disabling Occlusion Culling, Components will not have their Last Render Time updated. ...
Blueprint transformed in sequence does not update at runtime. You can see this when rendering out the first part of op_seq sequence or watching the sequence in PIE. ...
The Add node does not update in the Construction Script. Reproduced in 4.7.1 binary and Main (//depot/UE4/Promotable-CL-2455917) ...
Setting bodies physics blend weight, blends an animation with physics simulation but does not update the collision bodies to match as is expected, instead the collision bodies are at their fully sim ...
Multiple components within a single blueprint cannot have variables that use PostEditChangeProperty() updated simultaneously. This is most visible when attemting to set Max Draw Distance after chang ...