PackedLevelActors are not updated when changing some properties

UE - World Creation - Worldbuilding Tools - Level Instances - May 13, 2024

Packed level actors may not be updated after changing certain properties. Workaround: reload the level containing the PLA. ...

SetActorEnableCollision does not update on hot reload

UE - Gameplay - Oct 31, 2016

When SetActorEnableCollision(false); is added to a class constructor and a hot reload is preformed, the SetActorEnableCollision(false); is ignored and collision is not updated for that actor. ...

Editor gets stuck "Updating file(s) source control status" when importing multiple FBX files with Git source control

If a user attempts to import multiple FBX files into a project that is set up with Git source control, the message "Updating file(s) source control status..." will appear and stay on the surface ind ...

LOD asset does not visibly update

Tools - Aug 9, 2016

When cycling through the LODs of the "SkeletalMesh_LOD_Skeleton" there is no visible distinction of the LODs. The LODs do update in the info printed on the left side(As seen in the gif below) but th ...

Math Nodes are not updating on input

UE - Rendering - Architecture - Materials - May 11, 2015

Add, Multiply, Subtract and Divide Nodes in the Material Editor are not longer updating on input but on the next node added to the Material. Also Reproduced in Main Promotable-CL-2541904 [Link Rem ...

LastRenderTime does not update when Occlusion Culling is disabled

UE - Graphics Features - Feb 25, 2025

When disabling Occlusion Culling, Components will not have their Last Render Time updated. ...

Blueprint transformed in sequence does not update at runtime

UE - Anim - Sequencer - Mar 22, 2017

Blueprint transformed in sequence does not update at runtime. You can see this when rendering out the first part of op_seq sequence or watching the sequence in PIE. ...

The Add node does not update in the Construction Script

UE - Gameplay - Blueprint - Feb 28, 2015

The Add node does not update in the Construction Script. Reproduced in 4.7.1 binary and Main (//depot/UE4/Promotable-CL-2455917) ...

Physics/Animation blending does not update collision

UE - Simulation - Physics - Apr 16, 2019

Setting bodies physics blend weight, blends an animation with physics simulation but does not update the collision bodies to match as is expected, instead the collision bodies are at their fully sim ...

Multiple components cannot update PostEditChangeProperty() simultaneously

Tools - Jul 21, 2016

Multiple components within a single blueprint cannot have variables that use PostEditChangeProperty() updated simultaneously. This is most visible when attemting to set Max Draw Distance after chang ...