A crash occurs when you remove a Sprite Instance within a Paper Grouped Sprite component of an Actor BP on Event Begin Play. I was able to reproduce this crash in the binary releases of 4.11.2 and ...
This is a regression //UE4/Release-4.27 has "DateTime - DateTime" and a "DateTime - TimeSpan" node. The subtraction node, with wild card inputs, incorrectly assigns Time Span data type when fed a D ...
Also, another, possibly related symptom that should be looked into alongside this: Possibly related: 1. Set InlineObject to null on both character. 2. Assign new Inline Object to InlineObject on Ba ...
The combination of Numpad + Shift seems to have various problems. https://answers.unrealengine.com/questions/899468/what-is-the-issue-with-shift-num-key-combinations.html Regression No, according ...
When using precomputed visibility on device for occlusion culling the landscape does not take the cameras view into account for culling objects when out of view of the camera and inside a visibility ...
User has found a misleading typo in the Lighting Level of Content Examples. Specifically 5.4, the Source Radius = on both examples should be Min Roughness = [Image Removed] Also Reproduced in 4.8 ...
AMD gpus are displaying an issue with subsurface materials. Dark lines appear on the material that run through the middle of the viewport, (See screenshot attached). This was seen on AMD drivers 17. ...
PIE without compiling child blueprint (3rdSpiderPawn in example) that is attempting to affect an inherited variable will crash the editor. Additional Information: User has several cast to nodes ca ...
Clone the GitHub repo for 4.15.1, run setup, gpf, then build UE4. Fails to compile due to metal errors. It would be nice if we could produce a warning if the compiler being used is newer than what ...
It seems that when working in any project on a Windows 10 machine, there is a gradual rise in frames per second and a consistent drop in performance. The user reporting this issue claims his frame ...