An Actor BP with an editable variable that references another Actor in the level will reference multiple examples of that Actor if it is duplicated. Reproduced in 4.7.2 binary and Main (//depot/UE4 ...
If a UProperty that stores a reference to an asset is deleted, the reference to that asset lingers in any Blueprints that had a reference stored in that UProperty. This can lead to issues when the r ...
This is a trending crash coming out of the 4.17 release that also occurred with some frequency during 4.16. User DescriptionsTrying to apply a material (Normal, Metallic&Roughness, and Basic)I was ...
In 4.13 game developers had the option to adjust the streaming distance multiplier on their rigged characters in order to stop their textures mipping out in certain situations. This option has bee ...
The Epic Mannequin no longer renders correctly when using an Integrated Intel HD Graphics 4600 GPU. The character will either have parts of his body hidden(4.14) or completely black(4.15) depending ...
You are unable to access or create references to any Sublevel Actors in the Persistent Level Blueprint. Licensee reports being able to select the Sublevel Actor and then right-click to create a refe ...
Trying to set the Bool Match as a Query Param causes the value to not be recognized. It just thinks the value is whatever default value it has instead of reading it from the params set in the Behavi ...
When using Scene Color in a Particle System's Material with Separate Translucency checked true, all Particles with Separate Translucency checked true placed in the level with the Scene Color Particl ...
Error message: SEGV_MAPERR at 0x3a Source Context: Most recent user affected CL: 3106830 (4.13.0) Logs: [Link Removed] [Link Removed] [Link Removed] CrashReporter User Descriptions:UE4.13 immed ...
The editor crashes when attempting to make a change to the units located in Edit->Project Settings->Editor->Appearance. The crash occurs as soon as one of the dropdowns is clicked. This is a regr ...